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h1. Buildings |"Back to the overview(index)":http://www.lordofultima.com/en/wiki/view/index| h2. Arcane Trap |Picture|Description|Requirements| |!/uploads/1/wall_tower_antimagie.png(Arcane trap)!|Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.|Town Hall Level 8| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|16|30|90|25 sec|1| |2|26|60|180|5 min|2| |3|50|110|330|13,5 min|5| |4|100|280|840|25 min|10| |5|160|830|2490|40 min|16| |6|240|1930|5790|1 hr|24| |7|350|3850|11550|1 hr, 22 min|34| |8|500|6600|19800|1 hr, 50 min|46| |9|700|10500|31500|2 hr, 25 min|60| |10|1000|16000|48000|3 hr, 20 min|80| h2. Ballista Tower |Picture|Description|Requirements| |!/uploads/2/wall_tower_cannon.png(Ballista Tower)!|Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don't count towards a city's building number limit.|Town Hall Level 9| |Level|Unit Count (Ballista)|Unit Count (City Guard)|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|4|30|-|100|25 sec|1| |2|8|60|-|200|5 min|2| |3|15|120|-|400|13,5 min|5| |4|25|200|-|1000|25 min|10| |5|40|320|-|3000|40 min|16| |6|60|480|-|7000|1 h|24| |7|88|700|-|14000|1 h 22 min|34| |8|125|1000|-|24000|1 h 50 min|46| |9|175|1400|-|38000|2 h 25 min|60| |10|250|2500|-|58000|3 h 20 min|80| h2. Barracks |Picture|Description|Requirements| |!/uploads/1/building_barracks.png(Barracks)!|Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards.|Town Hall Level 4| |Level|Army Size|Recruiting Speed|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+10|+1%|-|50|15 sec|1| |2|+30|+2%|-|150|36 sec|2| |3|+60|+4%|-|300|4 min|4| |4|+100|+6%|-|600|30 min|7| |5|+160|+8%|-|1200|67,5 min|12| |6|+240|+10%|-|2500|135 min|18| |7|+350|+13%|-|4000|246 min|25| |8|+500|+16%|-|7000|397,5 min|34| |9|+700|+20%|-|11500|598,5 min|45| |10|+1000|+25%|-|17500|907,5 min|60| h2. Barricade |Picture|Description|Requirements| |!/uploads/1/wall_tower_barrikade.png(Barricade)!|Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.|Town Hall Level 7| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|16|30|90|25 sec|1| |2|26|60|180|5 min|2| |3|50|110|330|13,5 min|5| |4|100|280|840|25 min|10| |5|160|830|2490|40 min|16| |6|240|1930|5790|1 hr|24| |7|350|3850|11550|1 hr, 22 min|34| |8|500|6600|19800|1 hr, 50 min|46| |9|700|10500|31500|2 hr, 25 min|60| |10|1000|16000|48000|3 hr, 20 min|80| h2. Camouflage Trap |Picture|Description|Requirements| |!/uploads/1/wall_tower_nebel.png(Camouflage Trap)!|Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.|Town Hall Level 10| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|20|30|90|25 sec|1| |2|30|60|180|5 min|2| |3|50|110|330|13,5 min|5| |4|100|280|840|25 min|10| |5|160|830|2490|40 min|16| |6|240|1930|5790|1 hr|24| |7|350|3850|11550|1 hr, 22 min|34| |8|500|6600|19800|1 hr, 50 min|46| |9|700|10500|31500|2 hr, 25 min|60| |10|1000|16000|48000|3 hr, 20 min|80| h2. Castle |Picture|Description|Requirements| |!/uploads/1/building_stronghold.png(Castle)!|Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered. Also the plundering of other cities, a lord to attack and to siege any city with a Castle and a division of the army into 10 smaller armies. Only one Castle can be built in each city. Cannot be totally demolished or destroyed.|Town Hall Level 8| |Level|Max of Commands|Max Army Size|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+1|+20%|-|20000|20 h|4| |2|+2|+40%|-|25000|23h 20min|12| |3|+3|+60%|-|30000|26h 40min|24| |4|+4|+80%|-|40000|30 h|48| |5|+5|+100%|-|55000|33h 20min|80| |6|+6|+130%|-|75000|36h 40min|120| |7|+7|+160%|-|100000|40 h|168| |8|+8|+200%|-|130000|43h 20min|228| |9|+9|+250%|-|160000|46h 40min|300| |10|+10|+300%|-|200000|50 h|400| h2. City Guard House |Picture|Description|Requirements| |!/uploads/1/building_cityguard_house.png(City Guard House)!|Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed.|Town Hall Level 3| |Level|Recruiting Speed City Guards|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|City Guard|15|30|17 sec|1| |2|+10%|-|30|60|72 sec|2| |3|+16%|-|55|110|8 min|4| |4|+24%|-|140|280|1 hr|7| |5|+35%|-|400|800|1 hr, 15 min|12| |6|+50%|-|1000|2000|4 hr, 30 min|18| |7|+68%|-|1900|3800|8 hr, 12 min|25| |8|+90%|-|3200|6400|13 hr, 15 min|34| |9|+115%|-|5100|10200|19 hr, 57 min|45| |10|+150%|-|8000|16000|30 hr, 20 min|60| h2. City Wall |Picture|Description|Requirements| |!/uploads/1/wall_t.png(City Wall)!|Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed.|Town Hall Level 2| |Level|Combat Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+1%|-|200|30 sec|2| |2|+3%|-|2000|20 min|6| |3|+6%|-|8000|1 hr|12| |4|+10%|-|20000|3 hr|24| |5|+15%|-|30000|5 hr|40| |6|+20%|-|45000|8 hr|60| |7|+26%|-|70000|12 hr|84| |8|+33%|-|100000|18 hr|114| |9|+41%|-|140000|25 hr|150| |10|+50%|-|200000|35 hr|200| h2. Cottage |Picture|Description|Requirements| |!/uploads/1/building_cottage.png(Cottage)!|Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings.|Town Hall Level 1| |Level|Construction Speed|Manpower Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+4%|+5%|-|50|15 sec|1| |2|+10%|+10%|-|150|54 sec|2| |3|+16%|+15%|-|300|6 min|5| |4|+25%|+20%|-|600|45 min|10| |5|+35%|+25%|200|1000|101,25 min|16| |6|+46%|+30%|500|2000|202,5 min|24| |7|+58%|+35%|1000|4000|6 hr, 15 min|34| |8|+71%|+40%|2000|7500|9 hr, 57 min|46| |9|+85%|+45%|5000|14000|14 hr, 58 min|60| |10|+100%|+50%|12000|17000|22 hr, 42 min|80| h2. Farm (Old) |Picture|Description|Requirements| |!/uploads/1/building_farm.png(Farm)!|Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore)|Town Hall Level 3| |Level|Food Production/hr|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|5|50|-|15sec|1| |2|8|200|-|54sec|3| |3|12|400|200|6min|6| |4|18|1400|600|45min|12| |5|30|3500|1500|1hr, 41min, 15sec|20| |6|50|6000|3000|3hr, 22min, 30sec|30| |7|90|10000|5000|6hr, 15min|42| |8|160|16000|8000|9hr, 57min|57| |9|260|25000|13000|14hr, 58min|75| |10|400|38000|20000|22hr, 42min|100| h2. Farm (New) |Picture|Description|Requirements| |!/uploads/1/building_farm.png(Farm)!|Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.|Town Hall Level 3| |Level|Food Production/hr|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|5|50|-|15sec|1| |2|10|200|-|54sec|3| |3|15|400|200|6min|6| |4|20|1400|600|45min|12| |5|30|3500|1500|1hr, 41min, 15sec|20| |6|45|6000|3000|3hr, 22min, 30sec|30| |7|75|10000|5000|6hr, 15min|42| |8|120|16000|8000|9hr, 57min|57| |9|200|25000|13000|14hr, 58min|75| |10|300|38000|20000|22hr, 42min|100| h2. Foundry |Picture|Description|Requirements| |!/uploads/2/building_iron_furnace.png(Foundry)!|Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.|Town Hall Level 9| |Level|Efficiency Bonus|Iron Storage Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+30%|+20%|60|60|20 sec|1| |2|+35%|+40%|150|150|108 sec|4| |3|+40%|+60%|350|350|12 min|7| |4|+45%|+80%|1100|1100|90 min|14| |5|+50%|+100%|2700|2700|3hr 22min 30sec|24| |6|+55%|+120%|5000|5000|6hr 45min|36| |7|+60%|+140%|8500|8500|12hr 18min|50| |8|+65%|+160%|13500|13500|19hr 52min 30sec|68| |9|+70%|+180%|21500|21500|29hr 55min 30sec|90| |10|+75%|+200%|33000|33000|45hr 22min 30sec|120| h2. Guardian Tower |Picture|Description|Requirements| |!/uploads/1/wall_tower_guardians.png(Guardian Tower)!|Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.|Town Hall Level 6| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|30|-|100|25 sec|1| |2|60|-|200|5 min|2| |3|120|-|400|13,5 min|5| |4|200|-|1000|25 min|10| |5|320|-|3000|40 min|16| |6|480|-|7000|1 h|24| |7|700|-|14000|1 h 22 min|34| |8|1000|-|24000|1 h 50 min|46| |9|1400|-|38000|2 h 25 min|60| |10|2000|-|58000|3 h 20 min|80| h2. Harbor |Picture|Description|Requirements| |!/uploads/1/building_harbour.png(Harbor)!|Allows for the transport of resources between cities and enables you to trade with other players by sea. Each Ship can carry up to 10,000 resources. A maximum of 8 Harbors can be built per city. Also increases the tax income of connected Townhouses.|Town Hall Level 10| |Level|Merchant Ships|Tax Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|1|+5%|80|40|22 sec|2| |2|2|+10%|160|80|144 sec|5| |3|4|+15%|320|160|16 min|8| |4|6|+20%|800|400|120 min|17| |5|9|+25%|2400|1200|270 min|28| |6|12|+30%|5600|2800|540 min|42| |7|15|+35%|11200|5600|984 min|59| |8|19|+40%|19200|9600|1590 min|80| |9|24|+45%|30400|15200|2394 min|105| |10|30|+50%|46400|23200|3630 min|140| h2. Hideout |Picture|Description|Requirements| |!/uploads/1/building_hideout.png(Hideout)!|Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods.|Town Hall Level 2| |Level|Hidden Storage|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|500|-|50|15 sec|1| |2|1000|-|200|36 sec|2| |3|2000|-|600|4 min|3| |4|3000|-|1000|30 min|5| |5|4500|-|1500|67,5 min|8| |6|6000|-|2200|135 min|12| |7|8000|-|3500|246 min|17| |8|10000|-|4500|397,5 min|23| |9|12000|-|6000|598,5 min|30| |10|15000|-|8000|907,5 min|40| h2. Iron Mine |Picture|Description|Requirements| |!/uploads/3/building_mine.PNG(Iron Mine)!|Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity.|Town Hall Level 4| |Level|Iron Production/hr|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|20|50|-|15 sec|1| |2|40|200|-|54 sec|3| |3|60|400|200|6 min|6| |4|85|1400|600|45 min|12| |5|110|3500|1500|101,25 min|20| |6|140|6000|3000|202,5 min|30| |7|175|10000|5000|6 hr, 15 min|42| |8|210|16000|8000|9 hr, 57 min|57| |9|250|25000|13000|14 hr, 58 min|75| |10|300|38000|20000|22 hr, 42 min|100| h2. Lookout Tower |Picture|Description|Requirements| |!/uploads/2/wall_tower_lookout.png(Lookout Tower)!|Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don't count towards a city's building number limit.|Town Hall Level 2| |Level|Time Bonus|Unit Count (Scout)|Unit Count (City Guard)|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+30 min|4|8|-|200|25 sec|1| |2|+1 hr|8|16|-|400|5 min|2| |3|+2 hr|15|30|-|600|13,5 min|3| |4|+3 hr|25|50|-|1000|25 min|5| |5|+4 hr|40|80|-|1500|40 min|8| |6|+5 hr|60|120|-|2200|1 h|12| |7|+6 hr|88|176|-|3500|1 h, 22min|17| |8|+7 hr|125|250|-|5000|1 h, 50min|23| |9|+8 hr|175|350|-|7000|2 h, 25min|30| |10|+10 hr|250|500|-|10000|3 hr, 20min|40| h2. Marketplace |Picture|Description|Requirements| |!/uploads/1/building_market_place.png(Marketplace)!|Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings.|Town Hall Level 5| |Level|Merchants Carts|Tax Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|1|+2%|40|20|20 sec|1| |2|4|+4%|80|40|1 min, 48 sec|2| |3|10|+6%|160|80|12 min|5| |4|20|+8%|400|200|1 hr, 30 min|10| |5|30|+10%|1200|600|3hr 22min 30sec|16| |6|50|+12%|2800|1400|6hr 45min|24| |7|70|+14%|5600|2800|12hr 18min|34| |8|105|+16%|9600|4800|19hr 52min 30sec|46| |9|145|+18%|15200|7600|29hr 55min 30sec|60| |10|200|+20%|23200|11600|45hr 22min 30sec|80| h2. Mill |Picture|Description|Requirements| |!/uploads/1/building_mill.png(Mill)!|Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage.|Town Hall Level 8| |Level|Efficiency Bonus|Food Storage Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+30%|+20%|60|60|20 sec|1| |2|+35%|+40%|150|150|108 sec|4| |3|+40%|+60%|350|350|12 min|7| |4|+45%|+80%|1100|1100|90 min|14| |5|+50%|+100%|2700|2700|3hr 22min 30sec|24| |6|+55%|+120%|5000|5000|6hr 45min|36| |7|+60%|+140%|8500|8500|12hr 18min|50| |8|+65%|+160%|13500|13500|19hr 52min 30sec|68| |9|+70%|+180%|21500|21500|29hr 55min 30sec|90| |10|+75%|+200%|33000|33000|45hr 22min 30sec|120| h2. Moonglow Tower |Picture|Description|Requirements| |!/uploads/1/building_mage_tower_large.png(Moonglow Tower)!|Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed.|Town Hall Level 7| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Mage|30|60|22 sec|1| |2|+10%|-|60|120|144 sec|4| |3|+16%|-|120|240|16 min|7| |4|+24%|-|300|600|120 min|14| |5|+35%|-|900|1800|270 min|24| |6|+50%|-|2100|4200|540 min|36| |7|+68%|Warlock|4200|8400|984 min|50| |8|+90%|-|7200|14400|1590 min|68| |9|+115%|-|11400|22800|2394 min|90| |10|+150%|Moonstones|17400|34800|3630 min|120| h2. Pitfall Trap |Picture|Description|Requirements| |!/uploads/1/wall_tower_fallgrube.png(Pitfall Trap)!|Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.|Town Hall Level 5| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|16|30|90|25 sec|1| |2|26|60|180|5 min|2| |3|50|110|330|13,5 min|5| |4|100|280|840|25 min|10| |5|160|830|2490|40 min|16| |6|240|1930|5790|1 hr|24| |7|350|3850|11550|1 hr, 22 min|34| |8|500|6600|19800|1 hr, 50 min|46| |9|700|10500|31500|2 hr, 25 min|60| |10|1000|16000|48000|3 hr, 20 min|80| h2. Quarry |Picture|Description|Requirements| |!/uploads/1/building_stone_quarry.png(Quarry)!|Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons.|Town Hall Level 2| |Level|Stone Production/hr|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|20|50|-|15 sec|1| |2|40|200|-|54 sec|3| |3|60|400|200|6 min|6| |4|85|1400|600|45 min|12| |5|110|3500|1500|101,25 min|20| |6|140|6000|3000|202,5 min|30| |7|175|10000|5000|6 hr, 15 min|42| |8|210|16000|8000|9 hr, 57 min|57| |9|250|25000|13000|14 hr, 58 min|75| |10|300|38000|20000|22 hr, 42 min|100| h2. Ranger Tower |Picture|Description|Requirements| |!/uploads/1/wall_tower_ranger.png(Ranger Tower)!|Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.|Town Hall Level 3| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|30|-|100|25 sec|1| |2|60|-|200|5 min|2| |3|120|-|400|13,5 min|5| |4|200|-|1000|25 min|10| |5|320|-|3000|40 min|16| |6|480|-|7000|1 h|24| |7|700|-|14000|1 h 22 min|34| |8|1000|-|24000|1 h 50 min|46| |9|1400|-|38000|2 h 25 min|60| |10|2000|-|58000|3 h 20 min|80| h2. Sawmill |Picture|Description|Requirements| |!/uploads/1/building_lumber_mill.png(Sawmill)!|Increases the efficiency of bordering Woodcutter's Huts and wood storage capacity of any bordering Storage.|Town Hall Level 6| |Level|Efficiency Bonus|Wood Storage Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+30%|+20%|60|60|20 sec|1| |2|+35%|+40%|150|150|108 sec|4| |3|+40%|+60%|350|350|12 min|7| |4|+45%|+80%|1100|1100|90 min|14| |5|+50%|+100%|2700|2700|3hr 22min 30sec|24| |6|+55%|+120%|5000|5000|6hr 45min|36| |7|+60%|+140%|8500|8500|12hr 18min|50| |8|+65%|+160%|13500|13500|19hr 52min 30sec|68| |9|+70%|+180%|21500|21500|29hr 55min 30sec|90| |10|+75%|+200%|33000|33000|45hr 22min 30sec|120| h2. Shipyard |Picture|Description|Requirements| |!/uploads/2/building_shipyard.png (Shipyard)!|Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed.|Town Hall Level 10| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Sloop|50|100|27 sec|2| |2|+10%|-|100|200|216 sec|5| |3|+16%|-|200|400|24 min|10| |4|+24%|-|500|1000|180 min|19| |5|+35%|-|1500|3000|405 min|32| |6|+50%|Frigate|3500|7000|810 min|48| |7|+68%|-|7000|14000|1476 min|67| |8|+90%|-|12000|24000|2385 min|91| |9|+115%|-|19000|38000|3591 min|120| |10|+150%|War Galleon|29000|58000|5445 min|160| h2. Stable |Picture|Description|Requirements| |!/uploads/1/building_stables.png(Stable)!|Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed.|Town Hall Level 6| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Scout|25|50|22 sec|1| |2|+10%|-|55|110|144 sec|3| |3|+16%|-|110|220|16 min|6| |4|+24%|-|275|550|120 min|12| |5|+35%|Crossbowman|800|1600|270 min|20| |6|+50%|-|1900|3800|540 min|30| |7|+68%|-|3750|7500|984 min|42| |8|+90%|-|6500|13000|1590 min|57| |9|+115%|-|10200|20400|2394 min|75| |10|+150%|Knight|15500|31000|3630 min|100| h2. Stonemason |Picture|Description|Requirements| |!/uploads/1/building_stonecutter.png(Stonemason)!|Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.|Town Hall Level 7| |Level|Efficiency Bonus|Stone Storage Bonus|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+30%|+20%|60|60|20 sec|1| |2|+35%|+40%|150|150|108 sec|4| |3|+40%|+60%|350|350|12 min|7| |4|+45%|+80%|1100|1100|90 min|14| |5|+50%|+100%|2700|2700|3hr 22min 30sec|24| |6|+55%|+120%|5000|5000|6hr 45min|36| |7|+60%|+140%|8500|7800|12hr 18min|50| |8|+65%|+160%|13500|13500|19hr 52min 30sec|68| |9|+70%|+180%|21500|21500|29hr 55min 30sec|90| |10|+75%|+200%|33000|33000|45hr 22min 30sec|120| h2. Templar Tower |Picture|Description|Requirements| |!/uploads/1/wall_tower_templar.png(Templar Tower)!|Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.|Town Hall Level 8| |Level|Unit Count|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|30|-|100|25 sec|1| |2|60|-|200|5 min|2| |3|120|-|400|13,5 min|5| |4|200|-|1000|25 min|10| |5|320|-|3000|40 min|16| |6|480|-|7000|1 h|24| |7|700|-|14000|1 h 22 min|34| |8|1000|-|24000|1 h 50 min|46| |9|1400|-|38000|2 h 25 min|60| |10|2000|-|58000|3 h 20 min|80| h2. Town Hall |Picture|Description| |!/uploads/1/building_townhall.png(Town Hall)!|Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed.| |Level|Total Building Slots|Wood Production/h|Storage|Resource Cost Wood|Resource Cost Stone|Build Time|Army Size|Rank Points| |1|10|300|5000|-|-|-|5|3| |2|20|300|7000|200|-|25 sec|5|9| |3|30|300|10000|500|100|40 sec|5|18| |4|40|300|15000|1000|300|1 min, 40 sec|5|36| |5|50|300|24000|3000|1500|30 min|5|60| |6|60|300|35000|8000|4000|2 hr, 30 min|5|90| |7|70|300|50000|15000|10000|8 hr, 20 min|5|126| |8|80|300|80000|30000|25000|16 hr, 40 min|5|171| |9|90|300|125000|60000|60000|26 hr|5|225| |10|100|300|175000|120000|120000|37 hr, 20 min|5|300| h2. Townhouse |Picture|Description|Requirements| |!/uploads/1/building_townhouse.png(Townhouse)!|Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors.|Town Hall Level 5| |Level|Gold Production/h|Resource Cost Wood|Resource Cost Stone|Build Time|Trading Carts|Rank Points| |1|25|-|100|17 sec|1|1| |2|50|-|300|1 min, 12 sec|3|3| |3|75|-|600|8 min|8|6| |4|100|-|2000|1 hr|15|12| |5|130|1000|4000|2 hr, 15 min|25|20| |6|170|2000|7000|4 hr, 30 min|40|30| |7|210|3500|11500|8 hr, 12 min|55|42| |8|260|7000|17000|13 hr, 15 min|80|57| |9|320|14000|24000|19 hr, 57 min|110|75| |10|400|29000|29000|30 hr, 15 min|150|100| h2. Training Ground |Picture|Description|Requirements| |!/uploads/1/building_casern.png(Training Ground)!|Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed.|Town Hall Level 4| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Berserker|20|40|20 sec|1| |2|+10%|-|40|80|108 sec|2| |3|+16%|-|80|160|12 min|5| |4|+24%|Ranger|200|400|90 min|10| |5|+35%|-|600|1200|202,5 min|16| |6|+50%|-|1400|2800|405 min|24| |7|+68%|-|2800|5600|738 min|34| |8|+90%|-|4800|9600|1192,5 min|46| |9|+115%|-|7500|15000|1795,5 min|60| |10|+150%|Guardian|11500|23000|2722,5 min|80| h2. Trinsic Temple |Picture|Description|Requirements| |!/uploads/3/building_temple.png(Trinsic Temple)!|Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed.|Town Hall Level 8| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Templar|35|70|22 sec|1| |2|+10%|-|70|140|144 sec|4| |3|+16%|-|135|270|16 min|7| |4|+24%|-|335|670|120 min|14| |5|+35%|-|1000|2000|270 min|24| |6|+50%|Paladin|2350|4700|540 min|36| |7|+68%|-|4650|9300|984 min|50| |8|+90%|-|8000|16000|1590 min|68| |9|+115%|-|12700|25400|2394 min|90| |10|+150%|Baron|19500|39000|3630 min|120| h2. Warehouse |Picture|Description|Requirements| |!/uploads/1/building_storage.png(Warehouse)!|Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry.|Town Hall Level 1| |Level|Storage|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|2500|60|-|15 sec|1| |2|5000|150|-|36 sec|2| |3|9000|250|50|4 min|5| |4|16000|500|150|30 min|10| |5|26000|1600|400|1hr 7min 30sec|16| |6|42000|3000|1000|2hr 15min|24| |7|65000|6000|2000|4hr 6min|34| |8|100000|9600|4800|6hr 37min 30sec|46| |9|145000|15000|9000|9hr 58min 30sec|60| |10|200000|20000|13000|15hr 7min 30sec|80| h2. Woodcutter´s Hut |Picture|Description|Requirements| |!/uploads/1/building_hut.png(Woodcutter´s Hut)!|Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity.|Town Hall Level 1| |Level|Wood Production/hr|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|20|50|-|15 sec|1| |2|40|200|-|54 sec|3| |3|60|400|200|6 min|6| |4|85|1400|600|45 min|12| |5|110|3500|1500|101,25 min|20| |6|140|6000|3000|202,5 min|30| |7|175|10000|5000|6hr, 15 min|42| |8|210|16000|8000|9hr, 57 min|57| |9|250|25000|13000|14hr, 58 min|75| |10|300|38000|20000|22hr, 42 min|100| h2. Workshop |Picture|Description|Requirements| |!/uploads/1/building_weapon_factory.png(Workshop)!|Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed.|Town Hall Level 9| |Level|Recruiting Speed|Recruiting Unit Type|Resource Cost Wood|Resource Cost Stone|Build Time|Rank Points| |1|+5%|Ram|40|80|25 sec|1| |2|+10%|-|75|150|180 sec|4| |3|+16%|-|150|300|20 min|8| |4|+24%|-|370|740|150 min|17| |5|+35%|-|1100|2200|337,5 min|28| |6|+50%|Ballista|2600|5200|675 min|42| |7|+68%|-|5200|10400|1230 min|59| |8|+90%|-|8900|17800|1987,5 min|80| |9|+115%|-|14000|28000|2992,5 min|105| |10|+150%|Catapult|21500|43000|4537,5 min|140| > Last edit June, the 2nd 2010 |"Back to the overview(index)":http://lordofultima.com/en/wiki/view/index|
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