buildings

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Buildings

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Rank Points

First of all Rank Points may be misleading. Rank Points add to your City Score and not your Rank. Your Rank is based on your position in your World which is in turn based on your City Score. Do not expect Rank Points to change your ranking by their quoted numbers!

The Rank Points for each building show their cumulative total and not their points for that particular level. For example a level 10 Town Hall pays 75 Rank Points to bring its total to 300 and not 300 points above level 9. To find Rank Points for a particular level subtract the level you are going to from the previous levels points.

Example. Town Hall level 10 = 300 RP, Town Hall level 9 = 225RP, therefore you will gain 75RP for leveling your Town Hall from 9 to 10.

Town Hall

Picture Description
Town Hall Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed.
Level Total Building Slots Wood Production/h Storage Resource Cost Wood Resource Cost Stone Build Time Armies Rank Points
1 10 300 5,000 - - - 5 3
2 20 300 7,000 200 - 25sec 5 9
3 30 300 10,000 500 100 40sec 5 18
4 40 300 15,000 1000 300 1min, 40sec 5 36
5 50 300 24,000 3000 1500 30min 5 60
6 60 300 35,000 8000 4000 2hr, 30min 5 90
7 70 300 50,000 15000 10000 8hr, 20min 5 126
8 80 300 80,000 30000 25000 16hr, 40min 5 171
9 90 300 125,000 60000 60000 1d, 2hr 5 225
10 100 300 175,000 120000 120000 1d, 13hr, 20min 5 300
Total 100 300 175,000 237,700 220,900 3d, 19hr, 22min, 45sec 5 300
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Woodcutter’s Hut

Picture Description Requirements
Woodcutter´s Hut Produces wood. Any bordering woods, Cottages and a maximum of one Sawmill will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250. Town Hall Level 1
Level Wood Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1,400 600 45min 12
5 110 3,500 1,500 1hr, 41min, 15sec 20
6 140 6,000 3,000 3hr, 22min, 30sec 30
7 175 10,000 5,000 6hr, 15min 42
8 210 16,000 8,000 9hr, 57min 57
9 250 25,000 13,000 14hr, 58min 75
10 300 38,000 20,000 22hr, 42min 100
Total 300 100,550 51,300 2d, 11hr, 47min, 39sec 100
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Cottage

Picture Description Requirements
Cottage Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. Town Hall Level 1
Level Construction Speed Manpower Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +4% +3% - 50 15sec 1
2 +10% +6% - 150 54sec 2
3 +16% +9% - 300 6min 5
4 +25% +12% - 600 45min 10
5 +35% +15% 200 1,000 1hr, 41min, 15sec 16
6 +46% +18% 500 2,000 3hr, 22min, 30sec 24
7 +58% +21% 1,000 4,000 6hr, 15min 34
8 +71% +24% 2,000 7,500 9hr, 57min 46
9 +85% +27% 5,000 14,000 14hr, 58min 60
10 +100% +30% 12,000 17,000 22hr, 42min 80
Total +100% +30% 20,700 46,600 2d, 11hr, 47min, 54sec 80
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Warehouse

Picture Description Requirements
Warehouse Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. Town Hall Level 1
Level Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 2,500 60 - 15sec 1
2 5,000 150 - 36sec 2
3 9,000 250 50 4min 5
4 16,000 500 150 30min 10
5 26,000 1,600 400 1hr, 7min, 30sec 16
6 42,000 3,000 1,000 2hr, 15min 24
7 65,000 6,000 2,000 4hr, 6min 34
8 100,000 9,600 4,800 6hr, 37min, 30sec 46
9 145,000 15,000 9,000 9hr, 58min, 30sec 60
10 200,000 20,000 13,000 15hr, 7min, 30sec 80
Total 200,000 56,160 30,400 1d, 15hr, 46min, 51sec 80
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Quarry

Picture Description Requirements
Quarry Produces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250. Town Hall Level 2
Level Stone Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1400 600 45min 12
5 110 3500 1500 1hr, 41min, 15sec 20
6 140 6000 3000 3hr, 22min, 30sec 30
7 175 10000 5000 6hr, 15min 42
8 210 16000 8000 9hr, 57min 57
9 250 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100
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Hideout

Picture Description Requirements
Hideout Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Town Hall Level 2
Level Hidden Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 500 - 50 15sec 1
2 1000 - 200 36sec 2
3 2000 - 600 4min 3
4 3000 - 1000 30min 5
5 4500 - 1500 1hr, 7min, 30sec 8
6 6000 - 2200 2hr, 15min 12
7 8000 - 3500 4hr, 6min 17
8 10000 - 4500 6hr, 37min, 30sec 23
9 12000 - 6000 9hr, 58min, 30sec 30
10 15000 - 8000 15hr, 7min, 30sec 40
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Old Farm

Picture Description Requirements
Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore) Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 8 200 - 54sec 3
3 12 400 200 6min 6
4 18 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 50 6000 3000 3hr, 22min, 30sec 30
7 90 10000 5000 6hr, 15min 42
8 160 16000 8000 9hr, 57min 57
9 260 25000 13000 14hr, 58min 75
10 400 38000 20000 22hr, 42min 100
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New Farm

Picture Description Requirements
Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 10 200 - 54sec 3
3 15 400 200 6min 6
4 20 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 45 6000 3000 3hr, 22min, 30sec 30
7 75 10000 5000 6hr, 15min 42
8 120 16000 8000 9hr, 57min 57
9 200 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100
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Iron Mine

Picture Description Requirements
Iron Mine Produces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250. Town Hall Level 4
Level Iron Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1400 600 45min 12
5 110 3500 1500 1hr, 41min, 15sec 20
6 140 6000 3000 3hr, 22min, 30sec 30
7 175 10000 5000 6hr, 15min 42
8 210 16000 8000 9hr, 57min 57
9 250 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100
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Townhouse

Picture Description Requirements
Townhouse Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. Town Hall Level 5
Level Gold Production/h Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 25 - 100 17sec 1
2 50 - 300 1min, 17sec 3
3 75 - 600 8min 6
4 100 - 2000 1hr 12
5 130 1000 4000 2hr, 15min 20
6 170 2000 7000 4hr, 30min 30
7 210 3500 11500 8hr, 12min 42
8 260 7000 17000 13hr, 15min 57
9 320 14000 20000 19hr, 57min 75
10 400 29000 29000 30hr, 15min 100
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Marketplace

Picture Description Requirements
Marketplace Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. Town Hall Level 5
Level Merchants Carts Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +2% 40 20 20sec 1
2 4 +4% 80 40 1min, 48sec 2
3 10 +6% 160 80 12min 5
4 20 +8% 400 200 1hr, 30min 10
5 30 +10% 1200 600 3hr, 22min, 30sec 16
6 50 +12% 2800 1400 6hr, 45min 24
7 70 +14% 5600 2800 12hr, 18min 34
8 105 +16% 9600 4800 19hr, 52min, 30sec 46
9 145 +18% 15200 7600 29hr, 55min, 30sec 60
10 200 +20% 23200 11600 45hr, 22min, 30sec 80
Total 200 +20% 58280 29140 4 days, 23hr, 20min, 8sec 80
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Harbor

Picture Description Requirements
Harbor Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses. Town Hall Level 10
Level Merchant Ships Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +5% 80 40 22sec 1
2 2 +10% 160 80 2min, 24sec 3
3 4 +15% 320 160 16min 6
4 6 +20% 800 400 2hr 12
5 9 +25% 2400 1200 4hr, 30min 20
6 12 +30% 5600 2800 9hr 30
7 15 +35% 11200 5600 16hr, 24min 42
8 19 +40% 19200 9600 26hr, 30min 57
9 24 +45% 30400 15200 39hr, 54min 75
10 30 +50% 46400 23200 60hr, 30min 100
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Sawmill

Picture Description Requirements
Sawmill Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. Town Hall Level 6
Level Efficiency Bonus Wood Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 1hr, 30min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120
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Stonemason

Picture Description Requirements
Stonemason Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. Town Hall Level 7
Level Efficiency Bonus Stone Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 90min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 7800 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120
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Mill

Picture Description Requirements
Mill Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. Town Hall Level 8
Level Efficiency Bonus Food Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 108sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 90min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120
Total +75% +200% 85860 85860 4d, 23hr, 20 min, 8sec 120
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Foundry

Picture Description Requirements
Foundry Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. Town Hall Level 9
Level Efficiency Bonus Iron Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 1hr, 30min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120
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City Wall

Picture Description Requirements
City Wall Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. Town Hall Level 2
Level Combat Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1% - 200 30sec 2
2 +3% - 2000 20min 6
3 +6% - 8000 1hr 12
4 +10% - 20000 3hr 24
5 +15% - 30000 5hr 40
6 +20% - 45000 8hr 60
7 +26% - 70000 12hr 84
8 +33% - 100000 18hr 114
9 +41% - 140000 25hr 150
10 +50% - 200000 35hr 200
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City Guard House

Picture Description Requirements
City Guard House Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed. Town Hall Level 3
Level Recruiting Speed City Guards Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% City Guard 15 30 17sec 1
2 +10% - 30 60 1min 12sec 2
3 +16% - 55 110 8min 4
4 +24% - 140 280 1hr 7
5 +35% - 400 800 2hr, 15min 12
6 +50% - 1000 2000 4hr, 30min 18
7 +68% - 1900 3800 8hr, 12min 25
8 +90% - 3200 6400 13hr, 15min 34
9 +115% - 5100 10200 19hr, 57min 45
10 +150% - 8000 16000 30hr, 20min 60
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Lookout Tower

Picture Description Requirements
Lookout Tower Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. Town Hall Level 2
Level Time Bonus Unit Count (Scout) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30 min 4 8 - 200 25sec 1
2 +1 hr 8 16 - 400 5min 2
3 +2 hr 15 30 - 600 13min, 30sec 3
4 +3 hr 25 50 - 1000 25min 5
5 +4 hr 40 80 - 1500 40min 8
6 +5 hr 60 120 - 2200 1h 12
7 +6 hr 88 176 - 3500 1h, 22min 17
8 +7 hr 125 250 - 5000 1h, 50min 23
9 +8 hr 175 350 - 7000 2h, 25min 30
10 +10 hr 250 500 - 10000 3hr, 20min 40
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Ranger Tower

Picture Description Requirements
Ranger Tower Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 3
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1h 24
7 700 - 14000 1h, 22min 34
8 1000 - 24000 1h, 50min 46
9 1400 - 38000 2h, 25min 60
10 2000 - 58000 3h, 20min 80
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Barracks

Picture Description Requirements
Barracks Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. Town Hall Level 4
Level Army Size Recruiting Speed Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +10 +1% - 50 15sec 1
2 +30 +2% - 150 36sec 2
3 +60 +4% - 300 4min 4
4 +100 +6% - 600 30min 7
5 +160 +8% - 1200 1hr, 7min, 30sec 12
6 +240 +10% - 2500 2hr, 15min 18
7 +350 +13% - 4000 4hr, 6min 25
8 +500 +16% - 7000 6hr, 37min, 30sec 34
9 +700 +20% - 11500 9hr, 58min, 30sec 45
10 +1000 +25% - 17500 15hr, 7min, 30sec 60
Total +1000 +25% - 44800 39hr, 46min, 51sec 60
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Training Ground

Picture Description Requirements
Training Ground Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. Town Hall Level 4
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Berserker 20 40 20sec 1
2 +10% - 40 80 1min, 48sec 2
3 +16% - 80 160 12min 5
4 +24% Ranger 200 400 1hr 30min 10
5 +35% - 600 1200 3hr, 22min, 30sec 16
6 +50% - 1400 2800 6hr, 45min 24
7 +68% - 2800 5600 12hr, 18min 34
8 +90% - 4800 9600 19hr, 52min, 30sec 46
9 +115% - 7500 15000 29hr, 55min, 30sec 60
10 150% Guardian 11500 23000 45hr, 22min, 30sec 80
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Pitfall Trap

Picture Description Requirements
Pitfall Trap Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 5
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80
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Stable

Picture Description Requirements
Stable Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. Town Hall Level 6
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Scout 25 50 22sec 1
2 +10% - 55 110 2min, 24sec 3
3 +16% - 110 220 16min 6
4 +24% - 275 550 2hr 12
5 +35% Crossbowman 800 1600 4hr, 30min 20
6 +50% - 1900 3800 9hr 30
7 +68% - 3750 7500 16hr, 24min 42
8 +90% - 6500 13000 26hr, 30min 57
9 +115% - 10200 20400 39hr, 54min 75
10 +150% Knight 15500 31000 60hr, 30min 100
Total 150% Scout, Crossbowman, Knight 39115 78230 159hr, 6min, 46sec 100
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Guardian Tower

Picture Description Requirements
Guardian Tower Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 6
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1hr 24
7 700 - 14000 1hr, 22min 34
8 1000 - 24000 1hr, 50min 46
9 1400 - 38000 2hr, 25min 60
10 2000 - 58000 3hr, 20min 80
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Moonglow Tower

Picture Description Requirements
Moonglow Tower Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. Town Hall Level 7
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Mage 30 60 22sec 1
2 +10% - 60 120 2min, 24sec 4
3 +16% - 120 240 16min 7
4 +24% - 300 600 2hr 14
5 +35% - 900 1800 4hr, 30min 24
6 +50% - 2100 4200 9hr 36
7 +68% Warlock 4200 8400 16hr, 24min 50
8 +90% - 7200 14400 26hr, 30min 68
9 +115% - 11400 22800 39hr, 54min 90
10 +150% - 17400 34800 60hr, 30min 120
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Barricade

Picture Description Requirements
Barricade Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 7
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80
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Castle

Picture Description Requirements
Castle Construction of the Castle allows a lord to plunder cities (castled or not) and assault or siege castled cities. Each level of the Castle increases your maximum army size and expands your command queue by one. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Once built a Castle cannot be removed. Every 4th title starting with Marquess is available free with an extra castle. Note: Building a Castle allows the castled city to be assaulted, sieged and/or captured. Town Hall Level 8
Level Max of Commands Max Army Size Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1 +20% - 20000 20hr 4
2 +2 +40% - 25000 23hr, 20min 12
3 +3 +60% - 30000 26hr, 40min 24
4 +4 +80% - 40000 30hr 48
5 +5 +100% - 55000 33hr, 20min 80
6 +6 +130% - 75000 36hr, 40min 120
7 +7 +160% - 100000 40hr 168
8 +8 +200% - 130000 43hr, 20min 228
9 +9 +250% - 160000 46hr, 40min 300
10 +10 +300% - 200000 50hr 400
Total +10 +300% - 835000 14d, 14hr 400
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Trinsic Temple

Picture Description Requirements
Trinsic Temple Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. Town Hall Level 8
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Templar 35 70 22sec 1
2 +10% - 70 140 2min, 44sec 4
3 +16% - 135 270 16min 7
4 +24% - 335 670 2hr 14
5 +35% - 1000 2000 4hr, 30min 24
6 +50% Paladin 2350 4700 9hr 36
7 +68% - 4650 9300 16hr, 24min 50
8 +90% - 8000 16000 26hr, 30min 68
9 +115% - 12700 25400 39hr, 54min 90
10 +150% Baron 19500 39000 60hr, 30min 120
Total +150% - 48775 97550 6d, 15hr, 7min, 6sec 120
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Templar Tower

Picture Description Requirements
Templar Tower Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 8
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1h 24
7 700 - 14000 1h, 22min 34
8 1000 - 24000 1h, 50min 46
9 1400 - 38000 2h, 25min 60
10 2000 - 58000 3h, 20min 80
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Arcane Trap

Picture Description Requirements
Arcane trap Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 8
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80
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Ballista Tower

Picture Description Requirements
Ballista Tower Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 9
Level Unit Count (Ballista) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 4 40 - 100 25sec 1
2 8 80 - 200 5min 2
3 15 150 - 400 13min, 30sec 5
4 25 250 - 1000 25min 10
5 40 400 - 3000 40min 16
6 60 600 - 7000 1hr 24
7 88 880 - 14000 1hr, 22min 34
8 125 1250 - 24000 1hr, 50min 46
9 175 1750 - 38000 2hr, 25min 60
10 250 2500 - 58000 3hr, 20min 80
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Workshop

Picture Description Requirements
Workshop Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. Town Hall Level 9
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Ram 40 80 25sec 1
2 +10% - 75 150 3min 4
3 +16% - 150 300 20min 8
4 +24% - 370 740 2hr, 30min 17
5 +35% - 1100 2200 5hr, 37min, 30sec 28
6 +50% Ballista 2600 5200 11hr, 15min 42
7 +68% - 5200 10400 20hr, 30min 59
8 +90% - 8900 17800 33hr, 7min, 30sec 80
9 +115% - 14000 28000 49hr, 52min, 30sec 105
10 +150% Catapult 21500 43000 75hr, 37min, 30sec 140
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Shipyard

Picture Description Requirements
Shipyard Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. Town Hall Level 10
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Sloop 50 100 27sec 2
2 +10% - 100 200 3min, 36sec 5
3 +16% - 200 400 24min 10
4 +24% - 500 1000 3hr 19
5 +35% - 1500 3000 6hr, 45min 32
6 +50% Frigate 3500 7000 13hr, 30min 48
7 +68% - 7000 14000 24hr, 36min 67
8 +90% - 12000 24000 39hr, 45min 91
9 +115% - 19000 38000 59hr, 51min 120
10 +150% War Galleon 29000 58000 90hr, 45min 160
Total +150% - 72850 145700 9d, 22hr, 40min, 3sec 120
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Camouflage Trap

Picture Description Requirements
Camouflage Trap Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 10
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 30 90 25sec 1
2 30 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80
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Downgrading Buildings: Demolishing and Destroying

You can reduce a building’s level by one by selecting it and then clicking the button at the bottom of the building information panel labelled “Downgrade to level N-1”, where N is the building’s current level.

The “Demolish” button will completely remove the building. For a level one building the “Downgrade…” button is replaced by a “Destroy this building” button (in addition to the Demolish button [why have both?]).

Downgrading takes half the time and refunds half of the resources of the corresponding upgrade. For example, upgrading a level two Shipyard costs 200w, 400s and takes 24 minutes. Downgrading a level three Shipyard will repay 100w, 200s and take 12 minutes.

Action Resource Cost Wood Resource Cost Stone Execution Time
Upgrade of lvl 2 Shipyard 200Wood 400Stone 24 minutes
Wood acquired Stone acquired
Downgrade of lvl 3 Shipyard 100Wood 200Stone 12 minutes