buildings-categorized
Resource Gatherers
Wood
Woodcutter´s Hut
| Picture | Description | Requirements |
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Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity. | Town Hall Level 1 |
| Level | Wood Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 20 | 50 | - | 15 sec | 1 |
| 2 | 40 | 200 | - | 54 sec | 3 |
| 3 | 60 | 400 | 200 | 6 min | 6 |
| 4 | 85 | 1400 | 600 | 45 min | 12 |
| 5 | 110 | 3500 | 1500 | 101,25 min | 20 |
| 6 | 140 | 6000 | 3000 | 202,5 min | 30 |
| 7 | 175 | 10000 | 5000 | 6hr, 15 min | 42 |
| 8 | 210 | 16000 | 8000 | 9hr, 57 min | 57 |
| 9 | 250 | 25000 | 13000 | 14hr, 58 min | 75 |
| 10 | 300 | 38000 | 20000 | 22hr, 42 min | 100 |
Stone
Quarry
| Picture | Description | Requirements |
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Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons. | Town Hall Level 2 |
| Level | Stone Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 20 | 50 | - | 15 sec | 1 |
| 2 | 40 | 200 | - | 54 sec | 3 |
| 3 | 60 | 400 | 200 | 6 min | 6 |
| 4 | 85 | 1400 | 600 | 45 min | 12 |
| 5 | 110 | 3500 | 1500 | 101,25 min | 20 |
| 6 | 140 | 6000 | 3000 | 202,5 min | 30 |
| 7 | 175 | 10000 | 5000 | 6 hr, 15 min | 42 |
| 8 | 210 | 16000 | 8000 | 9 hr, 57 min | 57 |
| 9 | 250 | 25000 | 13000 | 14 hr, 58 min | 75 |
| 10 | 300 | 38000 | 20000 | 22 hr, 42 min | 100 |
Iron
Iron Mine
| Picture | Description | Requirements |
| Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity. | Town Hall Level 4 |
| Level | Iron Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 20 | 50 | - | 15 sec | 1 |
| 2 | 40 | 200 | - | 54 sec | 3 |
| 3 | 60 | 400 | 200 | 6 min | 6 |
| 4 | 85 | 1400 | 600 | 45 min | 12 |
| 5 | 110 | 3500 | 1500 | 101,25 min | 20 |
| 6 | 140 | 6000 | 3000 | 202,5 min | 30 |
| 7 | 175 | 10000 | 5000 | 6 hr, 15 min | 42 |
| 8 | 210 | 16000 | 8000 | 9 hr, 57 min | 57 |
| 9 | 250 | 25000 | 13000 | 14 hr, 58 min | 75 |
| 10 | 300 | 38000 | 20000 | 22 hr, 42 min | 100 |
Food
Farm
| Picture | Description | Requirements |
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Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. | Town Hall Level 3 |
| Level | Food Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 5 | 50 | - | 15 sec | 1 |
| 2 | 8 | 200 | - | 54 sec | 3 |
| 3 | 12 | 400 | 200 | 6 min | 6 |
| 4 | 18 | 1400 | 600 | 45 min | 12 |
| 5 | 30 | 3500 | 1500 | 101,25 min | 20 |
| 6 | 50 | 6000 | 3000 | 202,5 min | 30 |
| 7 | 90 | 10000 | 5000 | 6 hr, 15 min | 42 |
| 8 | 160 | 16000 | 8000 | 9 hr, 57 min | 57 |
| 9 | 260 | 25000 | 13000 | 14 hr, 58 min | 75 |
| 10 | 400 | 38000 | 20000 | 22 hr, 42 min | 100 |
Gold
Townhouse
| Picture | Description | Requirements |
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Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. | Town Hall Level 5 |
| Level | Gold Production/h | Resource Cost Wood | Resource Cost Stone | Build Time | Trading Carts | Rank Points |
| 1 | 25 | - | 100 | 17 sec | 1 | 1 |
| 2 | 50 | - | 300 | 1 min, 12 sec | 3 | 3 |
| 3 | 75 | - | 600 | 8 min | 8 | 6 |
| 4 | 100 | - | 2000 | 1 hr | 15 | 12 |
| 5 | 130 | 1000 | 4000 | 2 hr, 15 min | 25 | 20 |
| 6 | 170 | 2000 | 7000 | 4 hr, 30 min | 40 | 30 |
| 7 | 210 | 3500 | 11500 | 8 hr, 12 min | 55 | 42 |
| 8 | 260 | 7000 | 17000 | 13 hr, 15 min | 80 | 57 |
| 9 | 320 | 14000 | 24000 | 19 hr, 57 min | 110 | 75 |
| 10 | 400 | 29000 | 29000 | 30 hr, 15 min | 150 | 100 |
Resource Boosters
Wood
Sawmill
| Picture | Description | Requirements |
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Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. | Town Hall Level 6 |
| Level | Efficiency Bonus | Wood Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +30% | +10% | 60 | 60 | 20 sec | 1 |
| 2 | +35% | +20% | 150 | 150 | 108 sec | 4 |
| 3 | +40% | +30% | 350 | 350 | 12 min | 7 |
| 4 | +45% | +40% | 1100 | 1100 | 90 min | 14 |
| 5 | +50% | +50% | 2700 | 2700 | 202,5 min | 24 |
| 6 | +55% | +60% | 5000 | 5000 | 405 min | 36 |
| 7 | +60% | +70% | 8500 | 8500 | 738 min | 50 |
| 8 | +65% | +80% | 13500 | 13500 | 1192,5 min | 68 |
| 9 | +70% | +90% | 21500 | 21500 | 1795,5 min | 90 |
| 10 | +75% | +100% | 33000 | 33000 | 2722,5 min | 120 |
Stone
Stonemason
| Picture | Description | Requirements |
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Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. | Town Hall Level 7 |
| Level | Efficiency Bonus | Stone Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +30% | +10% | 60 | 60 | 20 sec | 1 |
| 2 | +35% | +20% | 150 | 150 | 108 sec | 4 |
| 3 | +40% | +30% | 350 | 350 | 12 min | 7 |
| 4 | +45% | +40% | 1100 | 1100 | 90 min | 14 |
| 5 | +50% | +50% | 2700 | 2700 | 202,5 min | 24 |
| 6 | +55% | +60% | 5000 | 5000 | 405 min | 36 |
| 7 | +60% | +70% | 8500 | 8500 | 738 min | 50 |
| 8 | +65% | +80% | 13500 | 13500 | 1192,5 min | 68 |
| 9 | +70% | +90% | 21500 | 21500 | 1795,5 min | 90 |
| 10 | +75% | +100% | 33000 | 33000 | 2722,5 min | 120 |
Iron
Foundry
| Picture | Description | Requirements |
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Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. | Town Hall Level 9 |
| Level | Efficiency Bonus | Iron Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +30% | +10% | 60 | 60 | 20 sec | 1 |
| 2 | +35% | +20% | 150 | 150 | 108 sec | 4 |
| 3 | +40% | +30% | 350 | 350 | 12 min | 7 |
| 4 | +45% | +40% | 1100 | 1100 | 90 min | 14 |
| 5 | +50% | +50% | 2700 | 2700 | 202,5 min | 24 |
| 6 | +55% | +60% | 5000 | 5000 | 405 min | 36 |
| 7 | +60% | +70% | 8500 | 8500 | 738 min | 50 |
| 8 | +65% | +80% | 13500 | 13500 | 1192,5 min | 68 |
| 9 | +70% | +90% | 21500 | 21500 | 1795,5 min | 90 |
| 10 | +75% | +100% | 33000 | 33000 | 2722,5 min | 120 |
Food
Mill
| Picture | Description | Requirements |
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Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. | Town Hall Level 8 |
| Level | Efficiency Bonus | Food Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +30% | +10% | 60 | 60 | 20 sec | 1 |
| 2 | +35% | +20% | 150 | 150 | 108 sec | 4 |
| 3 | +40% | +30% | 350 | 350 | 12 min | 7 |
| 4 | +45% | +40% | 1100 | 1100 | 90 min | 14 |
| 5 | +50% | +50% | 2700 | 2700 | 202,5 min | 24 |
| 6 | +55% | +60% | 5000 | 5000 | 405 min | 36 |
| 7 | +60% | +70% | 8500 | 8500 | 738 min | 50 |
| 8 | +65% | +80% | 13500 | 13500 | 1192,5 min | 68 |
| 9 | +70% | +90% | 21500 | 21500 | 1795,5 min | 90 |
| 10 | +75% | +100% | 33000 | 33000 | 2722,5 min | 120 |
Gold
Harbor
| Picture | Description | Requirements |
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Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses. | Town Hall Level 10 |
| Level | Merchant Ships | Tax Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 1 | +5% | 80 | 40 | 22 sec | 2 |
| 2 | 2 | +10% | 160 | 80 | 144 sec | 5 |
| 3 | 3 | +15% | 320 | 160 | 16 min | 8 |
| 4 | 5 | +20% | 800 | 400 | 120 min | 17 |
| 5 | 7 | +25% | 2400 | 1200 | 270 min | 28 |
| 6 | 10 | +30% | 5600 | 2800 | 540 min | 42 |
| 7 | 13 | +35% | 11200 | 5600 | 984 min | 59 |
| 8 | 16 | +40% | 19200 | 9600 | 1590 min | 80 |
| 9 | 20 | +45% | 30400 | 15200 | 2394 min | 105 |
| 10 | 25 | +50% | 46400 | 23200 | 3630 min | 140 |
Marketplace
| Picture | Description | Requirements |
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Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. | Town Hall Level 5 |
| Level | Merchants Carts | Tax Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 1 | +2% | 40 | 20 | 20sec | 1 |
| 2 | 4 | +4% | 80 | 40 | 1min, 48sec | 2 |
| 3 | 10 | +6% | 160 | 80 | 12min | 5 |
| 4 | 20 | +8% | 400 | 200 | 1hr, 30min | 10 |
| 5 | 30 | +10% | 1200 | 600 | 3hr, 22min, 30sec | 16 |
| 6 | 50 | +12% | 2800 | 1400 | 6hr, 45min | 24 |
| 7 | 70 | +14% | 5600 | 2800 | 12hr, 18min | 34 |
| 8 | 105 | +16% | 9600 | 4800 | 19hr, 52min, 30sec | 46 |
| 9 | 145 | +18% | 15200 | 7600 | 29hr, 55min, 30sec | 60 |
| 10 | 200 | +20% | 23200 | 11600 | 45hr, 22min, 30sec | 80 |
Traps
Artillery
Camouflage Trap
| Picture | Description | Requirements |
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Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. | Town Hall Level 10 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 20 | 30 | 90 | 25 sec | 1 |
| 2 | 30 | 60 | 180 | 5 min | 2 |
| 3 | 50 | 110 | 330 | 13,5 min | 5 |
| 4 | 100 | 280 | 840 | 25 min | 10 |
| 5 | 160 | 830 | 2490 | 40 min | 16 |
| 6 | 240 | 1930 | 5790 | 1 hr | 24 |
| 7 | 350 | 3850 | 11550 | 1 hr, 22 min | 34 |
| 8 | 500 | 6600 | 19800 | 1 hr, 50 min | 46 |
| 9 | 700 | 10500 | 31500 | 2 hr, 25 min | 60 |
| 10 | 1000 | 16000 | 48000 | 3 hr, 20 min | 80 |
Cavalry
Barricade
| Picture | Description | Requirements |
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Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. | Town Hall Level 7 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 16 | 30 | 90 | 25 sec | 1 |
| 2 | 26 | 60 | 180 | 5 min | 2 |
| 3 | 50 | 110 | 330 | 13,5 min | 5 |
| 4 | 100 | 280 | 840 | 25 min | 10 |
| 5 | 160 | 830 | 2490 | 40 min | 16 |
| 6 | 240 | 1930 | 5790 | 1 hr | 24 |
| 7 | 350 | 3850 | 11550 | 1 hr, 22 min | 34 |
| 8 | 500 | 6600 | 19800 | 1 hr, 50 min | 46 |
| 9 | 700 | 10500 | 31500 | 2 hr, 25 min | 60 |
| 10 | 1000 | 16000 | 48000 | 3 hr, 20 min | 80 |
Infantry
Pitfall Trap
| Picture | Description | Requirements |
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Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. | Town Hall Level 5 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 16 | 30 | 90 | 25 sec | 1 |
| 2 | 26 | 60 | 180 | 5 min | 2 |
| 3 | 50 | 110 | 330 | 13,5 min | 5 |
| 4 | 100 | 280 | 840 | 25 min | 10 |
| 5 | 160 | 830 | 2490 | 40 min | 16 |
| 6 | 240 | 1930 | 5790 | 1 hr | 24 |
| 7 | 350 | 3850 | 11550 | 1 hr, 22 min | 34 |
| 8 | 500 | 6600 | 19800 | 1 hr, 50 min | 46 |
| 9 | 700 | 10500 | 31500 | 2 hr, 25 min | 60 |
| 10 | 1000 | 16000 | 48000 | 3 hr, 20 min | 80 |
Magic
Arcane Trap
| Picture | Description | Requirements |
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Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. | Town Hall Level 8 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 16 | 30 | 90 | 25 sec | 1 |
| 2 | 26 | 60 | 180 | 5 min | 2 |
| 3 | 50 | 110 | 330 | 13,5 min | 5 |
| 4 | 100 | 280 | 840 | 25 min | 10 |
| 5 | 160 | 830 | 2490 | 40 min | 16 |
| 6 | 240 | 1930 | 5790 | 1 hr | 24 |
| 7 | 350 | 3850 | 11550 | 1 hr, 22 min | 34 |
| 8 | 500 | 6600 | 19800 | 1 hr, 50 min | 46 |
| 9 | 700 | 10500 | 31500 | 2 hr, 25 min | 60 |
| 10 | 1000 | 16000 | 48000 | 3 hr, 20 min | 80 |
Towers
Ballistae
Ballista Tower
| Picture | Description | Requirements |
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Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. | Town Hall Level 9 |
| Level | Unit Count (Ballista) | Unit Count (City Guard) | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 4 | 30 | - | 100 | 25 sec | 1 |
| 2 | 8 | 60 | - | 200 | 5 min | 2 |
| 3 | 15 | 120 | - | 400 | 13,5 min | 5 |
| 4 | 25 | 200 | - | 1000 | 25 min | 10 |
| 5 | 40 | 320 | - | 3000 | 40 min | 16 |
| 6 | 60 | 480 | - | 7000 | 1 h | 24 |
| 7 | 88 | 700 | - | 14000 | 1 h 22 min | 34 |
| 8 | 125 | 1000 | - | 24000 | 1 h 50 min | 46 |
| 9 | 175 | 1400 | - | 38000 | 2 h 25 min | 60 |
| 10 | 250 | 2000 | - | 58000 | 3 h 20 min | 80 |
Lookout Tower
| Picture | Description | Requirements |
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Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. | Town Hall Level 2 |
| Level | Time Bonus | Unit Count (Scout) | Unit Count (City Guard) | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +30 min | 4 | 8 | - | 200 | 25 sec | 1 |
| 2 | +1 hr | 8 | 16 | - | 400 | 5 min | 2 |
| 3 | +2 hr | 15 | 30 | - | 600 | 13,5 min | 3 |
| 4 | +3 hr | 25 | 50 | - | 1000 | 25 min | 5 |
| 5 | +4 hr | 40 | 80 | - | 1500 | 40 min | 8 |
| 6 | +5 hr | 60 | 120 | - | 2200 | 1 h | 12 |
| 7 | +6 hr | 88 | 176 | - | 3500 | 1 h, 22min | 17 |
| 8 | +7 hr | 125 | 250 | - | 5000 | 1 h, 50min | 23 |
| 9 | +8 hr | 175 | 350 | - | 7000 | 2 h, 25min | 30 |
| 10 | +10 hr | 250 | 500 | - | 10000 | 3 hr, 20min | 40 |
Guardian
Guardian Tower
| Picture | Description | Requirements |
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Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. | Town Hall Level 6 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 30 | - | 100 | 25 sec | 1 |
| 2 | 60 | - | 200 | 5 min | 2 |
| 3 | 120 | - | 400 | 13,5 min | 5 |
| 4 | 200 | - | 1000 | 25 min | 10 |
| 5 | 320 | - | 3000 | 40 min | 16 |
| 6 | 480 | - | 7000 | 1 h | 24 |
| 7 | 700 | - | 14000 | 1 h 22 min | 34 |
| 8 | 1000 | - | 24000 | 1 h 50 min | 46 |
| 9 | 1400 | - | 38000 | 2 h 25 min | 60 |
| 10 | 2000 | - | 58000 | 3 h 20 min | 80 |
Ranger
Ranger Tower
| Picture | Description | Requirements |
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Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. | Town Hall Level 3 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 30 | - | 100 | 25 sec | 1 |
| 2 | 60 | - | 200 | 5 min | 2 |
| 3 | 120 | - | 400 | 13,5 min | 5 |
| 4 | 200 | - | 1000 | 25 min | 10 |
| 5 | 320 | - | 3000 | 40 min | 16 |
| 6 | 480 | - | 7000 | 1 h | 24 |
| 7 | 700 | - | 14000 | 1 h 22 min | 34 |
| 8 | 1000 | - | 24000 | 1 h 50 min | 46 |
| 9 | 1400 | - | 38000 | 2 h 25 min | 60 |
| 10 | 2000 | - | 58000 | 3 h 20 min | 80 |
Templar
Templar Tower
| Picture | Description | Requirements |
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Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. | Town Hall Level 8 |
| Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 30 | - | 100 | 25 sec | 1 |
| 2 | 60 | - | 200 | 5 min | 2 |
| 3 | 120 | - | 400 | 13,5 min | 5 |
| 4 | 200 | - | 1000 | 25 min | 10 |
| 5 | 320 | - | 3000 | 40 min | 16 |
| 6 | 480 | - | 7000 | 1 h | 24 |
| 7 | 700 | - | 14000 | 1 h 22 min | 34 |
| 8 | 1000 | - | 24000 | 1 h 50 min | 46 |
| 9 | 1400 | - | 38000 | 2 h 25 min | 60 |
| 10 | 2000 | - | 58000 | 3 h 20 min | 80 |
Storage
Hideout
| Picture | Description | Requirements |
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Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. | Town Hall Level 2 |
| Level | Hidden Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 500 | - | 50 | 15 sec | 1 |
| 2 | 1000 | - | 200 | 36 sec | 2 |
| 3 | 2000 | - | 600 | 4 min | 3 |
| 4 | 3000 | - | 1000 | 30 min | 5 |
| 5 | 4500 | - | 1500 | 67,5 min | 8 |
| 6 | 6000 | - | 2200 | 135 min | 12 |
| 7 | 8000 | - | 3500 | 246 min | 17 |
| 8 | 10000 | - | 4500 | 397,5 min | 23 |
| 9 | 12000 | - | 6000 | 598,5 min | 30 |
| 10 | 15000 | - | 8000 | 907,5 min | 40 |
Town Hall
| Picture | Description |
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Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed. |
| Level | Total Building Slots | Wood Production/h | Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Army Size | Rank Points |
| 1 | 10 | 300 | 5000 | - | - | - | 5 | 3 |
| 2 | 20 | 300 | 7000 | 200 | - | 25 sec | 5 | 9 |
| 3 | 30 | 300 | 10000 | 500 | 100 | 40 sec | 5 | 18 |
| 4 | 40 | 300 | 15000 | 1000 | 300 | 1 min, 40 sec | 5 | 36 |
| 5 | 50 | 300 | 24000 | 3000 | 1500 | 30 min | 5 | 60 |
| 6 | 60 | 300 | 35000 | 8000 | 4000 | 2 hr, 30 min | 5 | 90 |
| 7 | 70 | 300 | 50000 | 15000 | 10000 | 8 hr, 20 min | 5 | 126 |
| 8 | 80 | 300 | 80000 | 30000 | 25000 | 16 hr, 40 min | 5 | 171 |
| 9 | 90 | 300 | 125000 | 60000 | 60000 | 26 hr | 5 | 225 |
| 10 | 100 | 300 | 175000 | 120000 | 120000 | 37 hr, 20 min | 5 | 300 |
Warehouse
| Picture | Description | Requirements |
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Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. | Town Hall Level 1 |
| Level | Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | 2000 | 60 | - | 15 sec | 1 |
| 2 | 4000 | 150 | - | 36 sec | 2 |
| 3 | 7000 | 250 | 50 | 4 min | 5 |
| 4 | 12000 | 500 | 150 | 30 min | 10 |
| 5 | 20000 | 1600 | 400 | 67,5 min | 16 |
| 6 | 32000 | 3000 | 1000 | 135 min | 24 |
| 7 | 50000 | 6000 | 2000 | 246 min | 34 |
| 8 | 75000 | 9600 | 4800 | 397,5 min | 46 |
| 9 | 110000 | 15000 | 9000 | 598,5 min | 60 |
| 10 | 150000 | 20000 | 13000 | 907,5 min | 80 |
Unit Recruitment
Blessed Units
Trinsic Temple
| Picture | Description | Requirements |
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Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. | Town Hall Level 8 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Templar | 35 | 70 | 22 sec | 1 |
| 2 | +10% | - | 70 | 140 | 144 sec | 4 |
| 3 | +16% | - | 135 | 270 | 16 min | 7 |
| 4 | +24% | - | 335 | 670 | 120 min | 14 |
| 5 | +35% | - | 1000 | 2000 | 270 min | 24 |
| 6 | +50% | Paladin | 2350 | 4700 | 540 min | 36 |
| 7 | +68% | - | 4650 | 9300 | 984 min | 50 |
| 8 | +90% | - | 8000 | 16000 | 1590 min | 68 |
| 9 | +115% | - | 12700 | 25400 | 2394 min | 90 |
| 10 | +150% | Baron | 19500 | 39000 | 3630 min | 120 |
Calary Units
Stable
| Picture | Description | Requirements |
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Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. | Town Hall Level 6 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Scout | 25 | 50 | 22 sec | 1 |
| 2 | +10% | - | 55 | 110 | 144 sec | 3 |
| 3 | +16% | - | 110 | 220 | 16 min | 6 |
| 4 | +24% | - | 275 | 550 | 120 min | 12 |
| 5 | +35% | Crossbowman | 800 | 1600 | 270 min | 20 |
| 6 | +50% | - | 1900 | 3800 | 540 min | 30 |
| 7 | +68% | - | 3750 | 7500 | 984 min | 42 |
| 8 | +90% | - | 6500 | 13000 | 1590 min | 57 |
| 9 | +115% | - | 10200 | 20400 | 2394 min | 75 |
| 10 | +150% | Knight | 15500 | 31000 | 3630 min | 100 |
Caster Units
Moonglow Tower
| Picture | Description | Requirements |
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Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables creation of Moonstones, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. | Town Hall Level 7 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Mage | 30 | 60 | 22 sec | 1 |
| 2 | +10% | - | 60 | 120 | 144 sec | 4 |
| 3 | +16% | - | 120 | 240 | 16 min | 7 |
| 4 | +24% | - | 300 | 600 | 120 min | 14 |
| 5 | +35% | - | 900 | 1800 | 270 min | 24 |
| 6 | +50% | - | 2100 | 4200 | 540 min | 36 |
| 7 | +68% | Warlock | 4200 | 8400 | 984 min | 50 |
| 8 | +90% | - | 7200 | 14400 | 1590 min | 68 |
| 9 | +115% | - | 11400 | 22800 | 2394 min | 90 |
| 10 | +150% | Moonstones | 17400 | 34800 | 3630 min | 120 |
City Guards
City Guard House
| Picture | Description | Requirements |
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Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed. | Town Hall Level 3 |
| Level | Recruiting Speed City Guards | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | City Guard | 15 | 30 | 17 sec | 1 |
| 2 | +10% | - | 30 | 60 | 72 sec | 2 |
| 3 | +16% | - | 55 | 110 | 8 min | 4 |
| 4 | +24% | - | 140 | 280 | 1 hr | 7 |
| 5 | +35% | - | 400 | 800 | 1 hr, 15 min | 12 |
| 6 | +50% | - | 1000 | 2000 | 4 hr, 30 min | 18 |
| 7 | +68% | - | 1900 | 3800 | 8 hr, 12 min | 25 |
| 8 | +90% | - | 3200 | 6400 | 13 hr, 15 min | 34 |
| 9 | +115% | - | 5100 | 10200 | 19 hr, 57 min | 45 |
| 10 | +150% | - | 8000 | 16000 | 30 hr, 20 min | 60 |
Infantry Units
Training Ground
| Picture | Description | Requirements |
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Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. | Town Hall Level 4 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Berserker | 20 | 40 | 20 sec | 1 |
| 2 | +10% | - | 40 | 80 | 108 sec | 2 |
| 3 | +16% | - | 80 | 160 | 12 min | 5 |
| 4 | +24% | Ranger | 200 | 400 | 90 min | 10 |
| 5 | +35% | - | 600 | 1200 | 202,5 min | 16 |
| 6 | +50% | - | 1400 | 2800 | 405 min | 24 |
| 7 | +68% | - | 2800 | 5600 | 738 min | 34 |
| 8 | +90% | - | 4800 | 9600 | 1192,5 min | 46 |
| 9 | +115% | - | 7500 | 15000 | 1795,5 min | 60 |
| 10 | +150% | Guardian | 11500 | 23000 | 2722,5 min | 80 |
Naval Units
Shipyard
| Picture | Description | Requirements |
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Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. | Town Hall Level 10 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Sloop | 50 | 100 | 27 sec | 2 |
| 2 | +10% | - | 100 | 200 | 216 sec | 5 |
| 3 | +16% | - | 200 | 400 | 24 min | 10 |
| 4 | +24% | - | 500 | 1000 | 180 min | 19 |
| 5 | +35% | - | 1500 | 3000 | 405 min | 32 |
| 6 | +50% | Frigate | 3500 | 7000 | 810 min | 48 |
| 7 | +68% | - | 7000 | 14000 | 1476 min | 67 |
| 8 | +90% | - | 12000 | 24000 | 2385 min | 91 |
| 9 | +115% | - | 19000 | 38000 | 3591 min | 120 |
| 10 | +150% | War Galleon | 29000 | 58000 | 5445 min | 160 |
Siege Engines
Workshop
| Picture | Description | Requirements |
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Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. | Town Hall Level 9 |
| Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +5% | Ram | 40 | 80 | 25 sec | 1 |
| 2 | +10% | - | 75 | 150 | 180 sec | 4 |
| 3 | +16% | - | 150 | 300 | 20 min | 8 |
| 4 | +24% | - | 370 | 740 | 150 min | 17 |
| 5 | +35% | - | 1100 | 2200 | 337,5 min | 28 |
| 6 | +50% | Ballista | 2600 | 5200 | 675 min | 42 |
| 7 | +68% | - | 5200 | 10400 | 1230 min | 59 |
| 8 | +90% | - | 8900 | 17800 | 1987,5 min | 80 |
| 9 | +115% | - | 14000 | 28000 | 2992,5 min | 105 |
| 10 | +150% | Catapult | 21500 | 43000 | 4537,5 min | 140 |
Other
Barracks
| Picture | Description | Requirements |
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Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. | Town Hall Level 4 |
| Level | Army Size | Recruiting Speed | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +10 | +1% | - | 50 | 15 sec | 1 |
| 2 | +30 | +2% | - | 150 | 36 sec | 2 |
| 3 | +60 | +4% | - | 300 | 4 min | 4 |
| 4 | +100 | +6% | - | 600 | 30 min | 7 |
| 5 | +160 | +8% | - | 1200 | 67,5 min | 12 |
| 6 | +240 | +10% | - | 2500 | 135 min | 18 |
| 7 | +350 | +13% | - | 4000 | 246 min | 25 |
| 8 | +500 | +16% | - | 7000 | 397,5 min | 34 |
| 9 | +700 | +20% | - | 11500 | 598,5 min | 45 |
| 10 | +1000 | +25% | - | 17500 | 907,5 min | 60 |
Castle
| Picture | Description | Requirements |
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Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered. Also the plundering of other cities, a lord to attack and to siege any city with a Castle and a division of the army into 10 smaller armies. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. | Town Hall Level 8 |
| Level | Max of Commands | Max Army Size | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +1 | +20% | - | 20000 | 20 h | 4 |
| 2 | +2 | +40% | - | 25000 | 23h 20min | 12 |
| 3 | +3 | +60% | - | 30000 | 26h 40min | 24 |
| 4 | +4 | +80% | - | 40000 | 30 h | 48 |
| 5 | +5 | +100% | - | 55000 | 33h 20min | 80 |
| 6 | +6 | +130% | - | 75000 | 36h 40min | 120 |
| 7 | +7 | +160% | - | 100000 | 40 h | 168 |
| 8 | +8 | +200% | - | 130000 | 43h 20min | 228 |
| 9 | +9 | +250% | - | 160000 | 46h 40min | 300 |
| 10 | +10 | +300% | - | 200000 | 50 h | 400 |
City Wall
| Picture | Description | Requirements |
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Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. | Town Hall Level 1 |
| Level | Combat Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +1% | - | 200 | 30 sec | 2 |
| 2 | +3% | - | 2000 | 20 min | 6 |
| 3 | +6% | - | 8000 | 1 hr | 12 |
| 4 | +10% | - | 20000 | 3 hr | 24 |
| 5 | +15% | - | 30000 | 5 hr | 40 |
| 6 | +20% | - | 45000 | 8 hr | 60 |
| 7 | +26% | - | 70000 | 12 hr | 84 |
| 8 | +33% | - | 100000 | 18 hr | 114 |
| 9 | +41% | - | 140000 | 25 hr | 150 |
| 10 | +50% | - | 200000 | 35 hr | 200 |
Cottage
| Picture | Description | Requirements |
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Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. | Town Hall Level 1 |
| Level | Construction Speed | Manpower Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
| 1 | +4% | +3% | - | 50 | 15 sec | 1 |
| 2 | +10% | +6% | - | 150 | 54 sec | 2 |
| 3 | +16% | +9% | - | 300 | 6 min | 5 |
| 4 | +25% | +12% | - | 600 | 45 min | 10 |
| 5 | +35% | +15% | 200 | 1000 | 101,25 min | 16 |
| 6 | +46% | +18% | 500 | 2000 | 202,5 min | 24 |
| 7 | +58% | +21% | 1000 | 4000 | 6 hr, 15 min | 34 |
| 8 | +71% | +24% | 2000 | 7500 | 9 hr, 57 min | 46 |
| 9 | +85% | +27% | 5000 | 14000 | 14 hr, 58 min | 60 |
| 10 | +100% | +30% | 12000 | 17000 | 22 hr, 42 min | 80 |
































