buildings-sorted
Buildings
Arcane Trap
| Picture |
Description |
Requirements |
 |
Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. |
Town Hall Level 8 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
16 |
30 |
90 |
25 sec |
1 |
| 2 |
26 |
60 |
180 |
5 min |
2 |
| 3 |
50 |
110 |
330 |
13,5 min |
5 |
| 4 |
100 |
280 |
840 |
25 min |
10 |
| 5 |
160 |
830 |
2490 |
40 min |
16 |
| 6 |
240 |
1930 |
5790 |
1 hr |
24 |
| 7 |
350 |
3850 |
11550 |
1 hr, 22 min |
34 |
| 8 |
500 |
6600 |
19800 |
1 hr, 50 min |
46 |
| 9 |
700 |
10500 |
31500 |
2 hr, 25 min |
60 |
| 10 |
1000 |
16000 |
48000 |
3 hr, 20 min |
80 |
Ballista Tower
| Picture |
Description |
Requirements |
 |
Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. |
Town Hall Level 9 |
| Level |
Unit Count (Ballista) |
Unit Count (City Guard) |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
4 |
30 |
- |
100 |
25 sec |
1 |
| 2 |
8 |
60 |
- |
200 |
5 min |
2 |
| 3 |
15 |
120 |
- |
400 |
13,5 min |
5 |
| 4 |
25 |
200 |
- |
1000 |
25 min |
10 |
| 5 |
40 |
320 |
- |
3000 |
40 min |
16 |
| 6 |
60 |
480 |
- |
7000 |
1 h |
24 |
| 7 |
88 |
700 |
- |
14000 |
1 h 22 min |
34 |
| 8 |
125 |
1000 |
- |
24000 |
1 h 50 min |
46 |
| 9 |
175 |
1400 |
- |
38000 |
2 h 25 min |
60 |
| 10 |
250 |
2500 |
- |
58000 |
3 h 20 min |
80 |
Barracks
| Picture |
Description |
Requirements |
 |
Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. |
Town Hall Level 4 |
| Level |
Army Size |
Recruiting Speed |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+10 |
+1% |
- |
50 |
15 sec |
1 |
| 2 |
+30 |
+2% |
- |
150 |
36 sec |
2 |
| 3 |
+60 |
+4% |
- |
300 |
4 min |
4 |
| 4 |
+100 |
+6% |
- |
600 |
30 min |
7 |
| 5 |
+160 |
+8% |
- |
1200 |
67,5 min |
12 |
| 6 |
+240 |
+10% |
- |
2500 |
135 min |
18 |
| 7 |
+350 |
+13% |
- |
4000 |
246 min |
25 |
| 8 |
+500 |
+16% |
- |
7000 |
397,5 min |
34 |
| 9 |
+700 |
+20% |
- |
11500 |
598,5 min |
45 |
| 10 |
+1000 |
+25% |
- |
17500 |
907,5 min |
60 |
Barricade
| Picture |
Description |
Requirements |
 |
Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. |
Town Hall Level 7 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
16 |
30 |
90 |
25 sec |
1 |
| 2 |
26 |
60 |
180 |
5 min |
2 |
| 3 |
50 |
110 |
330 |
13,5 min |
5 |
| 4 |
100 |
280 |
840 |
25 min |
10 |
| 5 |
160 |
830 |
2490 |
40 min |
16 |
| 6 |
240 |
1930 |
5790 |
1 hr |
24 |
| 7 |
350 |
3850 |
11550 |
1 hr, 22 min |
34 |
| 8 |
500 |
6600 |
19800 |
1 hr, 50 min |
46 |
| 9 |
700 |
10500 |
31500 |
2 hr, 25 min |
60 |
| 10 |
1000 |
16000 |
48000 |
3 hr, 20 min |
80 |
Camouflage Trap
| Picture |
Description |
Requirements |
 |
Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. |
Town Hall Level 10 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
20 |
30 |
90 |
25 sec |
1 |
| 2 |
30 |
60 |
180 |
5 min |
2 |
| 3 |
50 |
110 |
330 |
13,5 min |
5 |
| 4 |
100 |
280 |
840 |
25 min |
10 |
| 5 |
160 |
830 |
2490 |
40 min |
16 |
| 6 |
240 |
1930 |
5790 |
1 hr |
24 |
| 7 |
350 |
3850 |
11550 |
1 hr, 22 min |
34 |
| 8 |
500 |
6600 |
19800 |
1 hr, 50 min |
46 |
| 9 |
700 |
10500 |
31500 |
2 hr, 25 min |
60 |
| 10 |
1000 |
16000 |
48000 |
3 hr, 20 min |
80 |
Castle
| Picture |
Description |
Requirements |
 |
Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered. Also the plundering of other cities, a lord to attack and to siege any city with a Castle and a division of the army into 10 smaller armies. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. |
Town Hall Level 8 |
| Level |
Max of Commands |
Max Army Size |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+1 |
+20% |
- |
20000 |
20 h |
4 |
| 2 |
+2 |
+40% |
- |
25000 |
23h 20min |
12 |
| 3 |
+3 |
+60% |
- |
30000 |
26h 40min |
24 |
| 4 |
+4 |
+80% |
- |
40000 |
30 h |
48 |
| 5 |
+5 |
+100% |
- |
55000 |
33h 20min |
80 |
| 6 |
+6 |
+130% |
- |
75000 |
36h 40min |
120 |
| 7 |
+7 |
+160% |
- |
100000 |
40 h |
168 |
| 8 |
+8 |
+200% |
- |
130000 |
43h 20min |
228 |
| 9 |
+9 |
+250% |
- |
160000 |
46h 40min |
300 |
| 10 |
+10 |
+300% |
- |
200000 |
50 h |
400 |
City Guard House
| Picture |
Description |
Requirements |
 |
Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed. |
Town Hall Level 3 |
| Level |
Recruiting Speed City Guards |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
City Guard |
15 |
30 |
17 sec |
1 |
| 2 |
+10% |
- |
30 |
60 |
72 sec |
2 |
| 3 |
+16% |
- |
55 |
110 |
8 min |
4 |
| 4 |
+24% |
- |
140 |
280 |
1 hr |
7 |
| 5 |
+35% |
- |
400 |
800 |
1 hr, 15 min |
12 |
| 6 |
+50% |
- |
1000 |
2000 |
4 hr, 30 min |
18 |
| 7 |
+68% |
- |
1900 |
3800 |
8 hr, 12 min |
25 |
| 8 |
+90% |
- |
3200 |
6400 |
13 hr, 15 min |
34 |
| 9 |
+115% |
- |
5100 |
10200 |
19 hr, 57 min |
45 |
| 10 |
+150% |
- |
8000 |
16000 |
30 hr, 20 min |
60 |
City Wall
| Picture |
Description |
Requirements |
 |
Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. |
Town Hall Level 2 |
| Level |
Combat Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+1% |
- |
200 |
30 sec |
2 |
| 2 |
+3% |
- |
2000 |
20 min |
6 |
| 3 |
+6% |
- |
8000 |
1 hr |
12 |
| 4 |
+10% |
- |
20000 |
3 hr |
24 |
| 5 |
+15% |
- |
30000 |
5 hr |
40 |
| 6 |
+20% |
- |
45000 |
8 hr |
60 |
| 7 |
+26% |
- |
70000 |
12 hr |
84 |
| 8 |
+33% |
- |
100000 |
18 hr |
114 |
| 9 |
+41% |
- |
140000 |
25 hr |
150 |
| 10 |
+50% |
- |
200000 |
35 hr |
200 |
Cottage
| Picture |
Description |
Requirements |
 |
Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. |
Town Hall Level 1 |
| Level |
Construction Speed |
Manpower Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+4% |
+5% |
- |
50 |
15 sec |
1 |
| 2 |
+10% |
+10% |
- |
150 |
54 sec |
2 |
| 3 |
+16% |
+15% |
- |
300 |
6 min |
5 |
| 4 |
+25% |
+20% |
- |
600 |
45 min |
10 |
| 5 |
+35% |
+25% |
200 |
1000 |
101,25 min |
16 |
| 6 |
+46% |
+30% |
500 |
2000 |
202,5 min |
24 |
| 7 |
+58% |
+35% |
1000 |
4000 |
6 hr, 15 min |
34 |
| 8 |
+71% |
+40% |
2000 |
7500 |
9 hr, 57 min |
46 |
| 9 |
+85% |
+45% |
5000 |
14000 |
14 hr, 58 min |
60 |
| 10 |
+100% |
+50% |
12000 |
17000 |
22 hr, 42 min |
80 |
Farm (Old)
| Picture |
Description |
Requirements |
 |
Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore) |
Town Hall Level 3 |
| Level |
Food Production/hr |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
5 |
50 |
- |
15sec |
1 |
| 2 |
8 |
200 |
- |
54sec |
3 |
| 3 |
12 |
400 |
200 |
6min |
6 |
| 4 |
18 |
1400 |
600 |
45min |
12 |
| 5 |
30 |
3500 |
1500 |
1hr, 41min, 15sec |
20 |
| 6 |
50 |
6000 |
3000 |
3hr, 22min, 30sec |
30 |
| 7 |
90 |
10000 |
5000 |
6hr, 15min |
42 |
| 8 |
160 |
16000 |
8000 |
9hr, 57min |
57 |
| 9 |
260 |
25000 |
13000 |
14hr, 58min |
75 |
| 10 |
400 |
38000 |
20000 |
22hr, 42min |
100 |
Farm (New)
| Picture |
Description |
Requirements |
 |
Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. |
Town Hall Level 3 |
| Level |
Food Production/hr |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
5 |
50 |
- |
15sec |
1 |
| 2 |
10 |
200 |
- |
54sec |
3 |
| 3 |
15 |
400 |
200 |
6min |
6 |
| 4 |
20 |
1400 |
600 |
45min |
12 |
| 5 |
30 |
3500 |
1500 |
1hr, 41min, 15sec |
20 |
| 6 |
45 |
6000 |
3000 |
3hr, 22min, 30sec |
30 |
| 7 |
75 |
10000 |
5000 |
6hr, 15min |
42 |
| 8 |
120 |
16000 |
8000 |
9hr, 57min |
57 |
| 9 |
200 |
25000 |
13000 |
14hr, 58min |
75 |
| 10 |
300 |
38000 |
20000 |
22hr, 42min |
100 |
Foundry
| Picture |
Description |
Requirements |
 |
Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. |
Town Hall Level 9 |
| Level |
Efficiency Bonus |
Iron Storage Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+30% |
+20% |
60 |
60 |
20 sec |
1 |
| 2 |
+35% |
+40% |
150 |
150 |
108 sec |
4 |
| 3 |
+40% |
+60% |
350 |
350 |
12 min |
7 |
| 4 |
+45% |
+80% |
1100 |
1100 |
90 min |
14 |
| 5 |
+50% |
+100% |
2700 |
2700 |
3hr 22min 30sec |
24 |
| 6 |
+55% |
+120% |
5000 |
5000 |
6hr 45min |
36 |
| 7 |
+60% |
+140% |
8500 |
8500 |
12hr 18min |
50 |
| 8 |
+65% |
+160% |
13500 |
13500 |
19hr 52min 30sec |
68 |
| 9 |
+70% |
+180% |
21500 |
21500 |
29hr 55min 30sec |
90 |
| 10 |
+75% |
+200% |
33000 |
33000 |
45hr 22min 30sec |
120 |
Guardian Tower
| Picture |
Description |
Requirements |
 |
Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. |
Town Hall Level 6 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
30 |
- |
100 |
25 sec |
1 |
| 2 |
60 |
- |
200 |
5 min |
2 |
| 3 |
120 |
- |
400 |
13,5 min |
5 |
| 4 |
200 |
- |
1000 |
25 min |
10 |
| 5 |
320 |
- |
3000 |
40 min |
16 |
| 6 |
480 |
- |
7000 |
1 h |
24 |
| 7 |
700 |
- |
14000 |
1 h 22 min |
34 |
| 8 |
1000 |
- |
24000 |
1 h 50 min |
46 |
| 9 |
1400 |
- |
38000 |
2 h 25 min |
60 |
| 10 |
2000 |
- |
58000 |
3 h 20 min |
80 |
Harbor
| Picture |
Description |
Requirements |
 |
Allows for the transport of resources between cities and enables you to trade with other players by sea. Each Ship can carry up to 10,000 resources. A maximum of 8 Harbors can be built per city. Also increases the tax income of connected Townhouses. |
Town Hall Level 10 |
| Level |
Merchant Ships |
Tax Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
1 |
+5% |
80 |
40 |
22 sec |
2 |
| 2 |
2 |
+10% |
160 |
80 |
144 sec |
5 |
| 3 |
4 |
+15% |
320 |
160 |
16 min |
8 |
| 4 |
6 |
+20% |
800 |
400 |
120 min |
17 |
| 5 |
9 |
+25% |
2400 |
1200 |
270 min |
28 |
| 6 |
12 |
+30% |
5600 |
2800 |
540 min |
42 |
| 7 |
15 |
+35% |
11200 |
5600 |
984 min |
59 |
| 8 |
19 |
+40% |
19200 |
9600 |
1590 min |
80 |
| 9 |
24 |
+45% |
30400 |
15200 |
2394 min |
105 |
| 10 |
30 |
+50% |
46400 |
23200 |
3630 min |
140 |
Hideout
| Picture |
Description |
Requirements |
 |
Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. |
Town Hall Level 2 |
| Level |
Hidden Storage |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
500 |
- |
50 |
15 sec |
1 |
| 2 |
1000 |
- |
200 |
36 sec |
2 |
| 3 |
2000 |
- |
600 |
4 min |
3 |
| 4 |
3000 |
- |
1000 |
30 min |
5 |
| 5 |
4500 |
- |
1500 |
67,5 min |
8 |
| 6 |
6000 |
- |
2200 |
135 min |
12 |
| 7 |
8000 |
- |
3500 |
246 min |
17 |
| 8 |
10000 |
- |
4500 |
397,5 min |
23 |
| 9 |
12000 |
- |
6000 |
598,5 min |
30 |
| 10 |
15000 |
- |
8000 |
907,5 min |
40 |
Iron Mine
| Picture |
Description |
Requirements |
 |
Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity. |
Town Hall Level 4 |
| Level |
Iron Production/hr |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
20 |
50 |
- |
15 sec |
1 |
| 2 |
40 |
200 |
- |
54 sec |
3 |
| 3 |
60 |
400 |
200 |
6 min |
6 |
| 4 |
85 |
1400 |
600 |
45 min |
12 |
| 5 |
110 |
3500 |
1500 |
101,25 min |
20 |
| 6 |
140 |
6000 |
3000 |
202,5 min |
30 |
| 7 |
175 |
10000 |
5000 |
6 hr, 15 min |
42 |
| 8 |
210 |
16000 |
8000 |
9 hr, 57 min |
57 |
| 9 |
250 |
25000 |
13000 |
14 hr, 58 min |
75 |
| 10 |
300 |
38000 |
20000 |
22 hr, 42 min |
100 |
Lookout Tower
| Picture |
Description |
Requirements |
 |
Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. |
Town Hall Level 2 |
| Level |
Time Bonus |
Unit Count (Scout) |
Unit Count (City Guard) |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+30 min |
4 |
8 |
- |
200 |
25 sec |
1 |
| 2 |
+1 hr |
8 |
16 |
- |
400 |
5 min |
2 |
| 3 |
+2 hr |
15 |
30 |
- |
600 |
13,5 min |
3 |
| 4 |
+3 hr |
25 |
50 |
- |
1000 |
25 min |
5 |
| 5 |
+4 hr |
40 |
80 |
- |
1500 |
40 min |
8 |
| 6 |
+5 hr |
60 |
120 |
- |
2200 |
1 h |
12 |
| 7 |
+6 hr |
88 |
176 |
- |
3500 |
1 h, 22min |
17 |
| 8 |
+7 hr |
125 |
250 |
- |
5000 |
1 h, 50min |
23 |
| 9 |
+8 hr |
175 |
350 |
- |
7000 |
2 h, 25min |
30 |
| 10 |
+10 hr |
250 |
500 |
- |
10000 |
3 hr, 20min |
40 |
Marketplace
| Picture |
Description |
Requirements |
 |
Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. |
Town Hall Level 5 |
| Level |
Merchants Carts |
Tax Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
1 |
+2% |
40 |
20 |
20 sec |
1 |
| 2 |
4 |
+4% |
80 |
40 |
1 min, 48 sec |
2 |
| 3 |
10 |
+6% |
160 |
80 |
12 min |
5 |
| 4 |
20 |
+8% |
400 |
200 |
1 hr, 30 min |
10 |
| 5 |
30 |
+10% |
1200 |
600 |
3hr 22min 30sec |
16 |
| 6 |
50 |
+12% |
2800 |
1400 |
6hr 45min |
24 |
| 7 |
70 |
+14% |
5600 |
2800 |
12hr 18min |
34 |
| 8 |
105 |
+16% |
9600 |
4800 |
19hr 52min 30sec |
46 |
| 9 |
145 |
+18% |
15200 |
7600 |
29hr 55min 30sec |
60 |
| 10 |
200 |
+20% |
23200 |
11600 |
45hr 22min 30sec |
80 |
Mill
| Picture |
Description |
Requirements |
 |
Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. |
Town Hall Level 8 |
| Level |
Efficiency Bonus |
Food Storage Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+30% |
+20% |
60 |
60 |
20 sec |
1 |
| 2 |
+35% |
+40% |
150 |
150 |
108 sec |
4 |
| 3 |
+40% |
+60% |
350 |
350 |
12 min |
7 |
| 4 |
+45% |
+80% |
1100 |
1100 |
90 min |
14 |
| 5 |
+50% |
+100% |
2700 |
2700 |
3hr 22min 30sec |
24 |
| 6 |
+55% |
+120% |
5000 |
5000 |
6hr 45min |
36 |
| 7 |
+60% |
+140% |
8500 |
8500 |
12hr 18min |
50 |
| 8 |
+65% |
+160% |
13500 |
13500 |
19hr 52min 30sec |
68 |
| 9 |
+70% |
+180% |
21500 |
21500 |
29hr 55min 30sec |
90 |
| 10 |
+75% |
+200% |
33000 |
33000 |
45hr 22min 30sec |
120 |
Moonglow Tower
| Picture |
Description |
Requirements |
 |
Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. |
Town Hall Level 7 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Mage |
30 |
60 |
22 sec |
1 |
| 2 |
+10% |
- |
60 |
120 |
144 sec |
4 |
| 3 |
+16% |
- |
120 |
240 |
16 min |
7 |
| 4 |
+24% |
- |
300 |
600 |
120 min |
14 |
| 5 |
+35% |
- |
900 |
1800 |
270 min |
24 |
| 6 |
+50% |
- |
2100 |
4200 |
540 min |
36 |
| 7 |
+68% |
Warlock |
4200 |
8400 |
984 min |
50 |
| 8 |
+90% |
- |
7200 |
14400 |
1590 min |
68 |
| 9 |
+115% |
- |
11400 |
22800 |
2394 min |
90 |
| 10 |
+150% |
Moonstones |
17400 |
34800 |
3630 min |
120 |
Pitfall Trap
| Picture |
Description |
Requirements |
 |
Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. |
Town Hall Level 5 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
16 |
30 |
90 |
25 sec |
1 |
| 2 |
26 |
60 |
180 |
5 min |
2 |
| 3 |
50 |
110 |
330 |
13,5 min |
5 |
| 4 |
100 |
280 |
840 |
25 min |
10 |
| 5 |
160 |
830 |
2490 |
40 min |
16 |
| 6 |
240 |
1930 |
5790 |
1 hr |
24 |
| 7 |
350 |
3850 |
11550 |
1 hr, 22 min |
34 |
| 8 |
500 |
6600 |
19800 |
1 hr, 50 min |
46 |
| 9 |
700 |
10500 |
31500 |
2 hr, 25 min |
60 |
| 10 |
1000 |
16000 |
48000 |
3 hr, 20 min |
80 |
Quarry
| Picture |
Description |
Requirements |
 |
Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons. |
Town Hall Level 2 |
| Level |
Stone Production/hr |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
20 |
50 |
- |
15 sec |
1 |
| 2 |
40 |
200 |
- |
54 sec |
3 |
| 3 |
60 |
400 |
200 |
6 min |
6 |
| 4 |
85 |
1400 |
600 |
45 min |
12 |
| 5 |
110 |
3500 |
1500 |
101,25 min |
20 |
| 6 |
140 |
6000 |
3000 |
202,5 min |
30 |
| 7 |
175 |
10000 |
5000 |
6 hr, 15 min |
42 |
| 8 |
210 |
16000 |
8000 |
9 hr, 57 min |
57 |
| 9 |
250 |
25000 |
13000 |
14 hr, 58 min |
75 |
| 10 |
300 |
38000 |
20000 |
22 hr, 42 min |
100 |
Ranger Tower
| Picture |
Description |
Requirements |
 |
Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. |
Town Hall Level 3 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
30 |
- |
100 |
25 sec |
1 |
| 2 |
60 |
- |
200 |
5 min |
2 |
| 3 |
120 |
- |
400 |
13,5 min |
5 |
| 4 |
200 |
- |
1000 |
25 min |
10 |
| 5 |
320 |
- |
3000 |
40 min |
16 |
| 6 |
480 |
- |
7000 |
1 h |
24 |
| 7 |
700 |
- |
14000 |
1 h 22 min |
34 |
| 8 |
1000 |
- |
24000 |
1 h 50 min |
46 |
| 9 |
1400 |
- |
38000 |
2 h 25 min |
60 |
| 10 |
2000 |
- |
58000 |
3 h 20 min |
80 |
Sawmill
| Picture |
Description |
Requirements |
 |
Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. |
Town Hall Level 6 |
| Level |
Efficiency Bonus |
Wood Storage Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+30% |
+20% |
60 |
60 |
20 sec |
1 |
| 2 |
+35% |
+40% |
150 |
150 |
108 sec |
4 |
| 3 |
+40% |
+60% |
350 |
350 |
12 min |
7 |
| 4 |
+45% |
+80% |
1100 |
1100 |
90 min |
14 |
| 5 |
+50% |
+100% |
2700 |
2700 |
3hr 22min 30sec |
24 |
| 6 |
+55% |
+120% |
5000 |
5000 |
6hr 45min |
36 |
| 7 |
+60% |
+140% |
8500 |
8500 |
12hr 18min |
50 |
| 8 |
+65% |
+160% |
13500 |
13500 |
19hr 52min 30sec |
68 |
| 9 |
+70% |
+180% |
21500 |
21500 |
29hr 55min 30sec |
90 |
| 10 |
+75% |
+200% |
33000 |
33000 |
45hr 22min 30sec |
120 |
Shipyard
| Picture |
Description |
Requirements |
 |
Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. |
Town Hall Level 10 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Sloop |
50 |
100 |
27 sec |
2 |
| 2 |
+10% |
- |
100 |
200 |
216 sec |
5 |
| 3 |
+16% |
- |
200 |
400 |
24 min |
10 |
| 4 |
+24% |
- |
500 |
1000 |
180 min |
19 |
| 5 |
+35% |
- |
1500 |
3000 |
405 min |
32 |
| 6 |
+50% |
Frigate |
3500 |
7000 |
810 min |
48 |
| 7 |
+68% |
- |
7000 |
14000 |
1476 min |
67 |
| 8 |
+90% |
- |
12000 |
24000 |
2385 min |
91 |
| 9 |
+115% |
- |
19000 |
38000 |
3591 min |
120 |
| 10 |
+150% |
War Galleon |
29000 |
58000 |
5445 min |
160 |
Stable
| Picture |
Description |
Requirements |
 |
Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. |
Town Hall Level 6 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Scout |
25 |
50 |
22 sec |
1 |
| 2 |
+10% |
- |
55 |
110 |
144 sec |
3 |
| 3 |
+16% |
- |
110 |
220 |
16 min |
6 |
| 4 |
+24% |
- |
275 |
550 |
120 min |
12 |
| 5 |
+35% |
Crossbowman |
800 |
1600 |
270 min |
20 |
| 6 |
+50% |
- |
1900 |
3800 |
540 min |
30 |
| 7 |
+68% |
- |
3750 |
7500 |
984 min |
42 |
| 8 |
+90% |
- |
6500 |
13000 |
1590 min |
57 |
| 9 |
+115% |
- |
10200 |
20400 |
2394 min |
75 |
| 10 |
+150% |
Knight |
15500 |
31000 |
3630 min |
100 |
Stonemason
| Picture |
Description |
Requirements |
 |
Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. |
Town Hall Level 7 |
| Level |
Efficiency Bonus |
Stone Storage Bonus |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+30% |
+20% |
60 |
60 |
20 sec |
1 |
| 2 |
+35% |
+40% |
150 |
150 |
108 sec |
4 |
| 3 |
+40% |
+60% |
350 |
350 |
12 min |
7 |
| 4 |
+45% |
+80% |
1100 |
1100 |
90 min |
14 |
| 5 |
+50% |
+100% |
2700 |
2700 |
3hr 22min 30sec |
24 |
| 6 |
+55% |
+120% |
5000 |
5000 |
6hr 45min |
36 |
| 7 |
+60% |
+140% |
8500 |
7800 |
12hr 18min |
50 |
| 8 |
+65% |
+160% |
13500 |
13500 |
19hr 52min 30sec |
68 |
| 9 |
+70% |
+180% |
21500 |
21500 |
29hr 55min 30sec |
90 |
| 10 |
+75% |
+200% |
33000 |
33000 |
45hr 22min 30sec |
120 |
Templar Tower
| Picture |
Description |
Requirements |
 |
Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. |
Town Hall Level 8 |
| Level |
Unit Count |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
30 |
- |
100 |
25 sec |
1 |
| 2 |
60 |
- |
200 |
5 min |
2 |
| 3 |
120 |
- |
400 |
13,5 min |
5 |
| 4 |
200 |
- |
1000 |
25 min |
10 |
| 5 |
320 |
- |
3000 |
40 min |
16 |
| 6 |
480 |
- |
7000 |
1 h |
24 |
| 7 |
700 |
- |
14000 |
1 h 22 min |
34 |
| 8 |
1000 |
- |
24000 |
1 h 50 min |
46 |
| 9 |
1400 |
- |
38000 |
2 h 25 min |
60 |
| 10 |
2000 |
- |
58000 |
3 h 20 min |
80 |
Town Hall
| Picture |
Description |
 |
Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed. |
| Level |
Total Building Slots |
Wood Production/h |
Storage |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Army Size |
Rank Points |
| 1 |
10 |
300 |
5000 |
- |
- |
- |
5 |
3 |
| 2 |
20 |
300 |
7000 |
200 |
- |
25 sec |
5 |
9 |
| 3 |
30 |
300 |
10000 |
500 |
100 |
40 sec |
5 |
18 |
| 4 |
40 |
300 |
15000 |
1000 |
300 |
1 min, 40 sec |
5 |
36 |
| 5 |
50 |
300 |
24000 |
3000 |
1500 |
30 min |
5 |
60 |
| 6 |
60 |
300 |
35000 |
8000 |
4000 |
2 hr, 30 min |
5 |
90 |
| 7 |
70 |
300 |
50000 |
15000 |
10000 |
8 hr, 20 min |
5 |
126 |
| 8 |
80 |
300 |
80000 |
30000 |
25000 |
16 hr, 40 min |
5 |
171 |
| 9 |
90 |
300 |
125000 |
60000 |
60000 |
26 hr |
5 |
225 |
| 10 |
100 |
300 |
175000 |
120000 |
120000 |
37 hr, 20 min |
5 |
300 |
Townhouse
| Picture |
Description |
Requirements |
 |
Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. |
Town Hall Level 5 |
| Level |
Gold Production/h |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Trading Carts |
Rank Points |
| 1 |
25 |
- |
100 |
17 sec |
1 |
1 |
| 2 |
50 |
- |
300 |
1 min, 12 sec |
3 |
3 |
| 3 |
75 |
- |
600 |
8 min |
8 |
6 |
| 4 |
100 |
- |
2000 |
1 hr |
15 |
12 |
| 5 |
130 |
1000 |
4000 |
2 hr, 15 min |
25 |
20 |
| 6 |
170 |
2000 |
7000 |
4 hr, 30 min |
40 |
30 |
| 7 |
210 |
3500 |
11500 |
8 hr, 12 min |
55 |
42 |
| 8 |
260 |
7000 |
17000 |
13 hr, 15 min |
80 |
57 |
| 9 |
320 |
14000 |
24000 |
19 hr, 57 min |
110 |
75 |
| 10 |
400 |
29000 |
29000 |
30 hr, 15 min |
150 |
100 |
Training Ground
| Picture |
Description |
Requirements |
 |
Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. |
Town Hall Level 4 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Berserker |
20 |
40 |
20 sec |
1 |
| 2 |
+10% |
- |
40 |
80 |
108 sec |
2 |
| 3 |
+16% |
- |
80 |
160 |
12 min |
5 |
| 4 |
+24% |
Ranger |
200 |
400 |
90 min |
10 |
| 5 |
+35% |
- |
600 |
1200 |
202,5 min |
16 |
| 6 |
+50% |
- |
1400 |
2800 |
405 min |
24 |
| 7 |
+68% |
- |
2800 |
5600 |
738 min |
34 |
| 8 |
+90% |
- |
4800 |
9600 |
1192,5 min |
46 |
| 9 |
+115% |
- |
7500 |
15000 |
1795,5 min |
60 |
| 10 |
+150% |
Guardian |
11500 |
23000 |
2722,5 min |
80 |
Trinsic Temple
| Picture |
Description |
Requirements |
 |
Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. |
Town Hall Level 8 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Templar |
35 |
70 |
22 sec |
1 |
| 2 |
+10% |
- |
70 |
140 |
144 sec |
4 |
| 3 |
+16% |
- |
135 |
270 |
16 min |
7 |
| 4 |
+24% |
- |
335 |
670 |
120 min |
14 |
| 5 |
+35% |
- |
1000 |
2000 |
270 min |
24 |
| 6 |
+50% |
Paladin |
2350 |
4700 |
540 min |
36 |
| 7 |
+68% |
- |
4650 |
9300 |
984 min |
50 |
| 8 |
+90% |
- |
8000 |
16000 |
1590 min |
68 |
| 9 |
+115% |
- |
12700 |
25400 |
2394 min |
90 |
| 10 |
+150% |
Baron |
19500 |
39000 |
3630 min |
120 |
Warehouse
| Picture |
Description |
Requirements |
 |
Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. |
Town Hall Level 1 |
| Level |
Storage |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
2500 |
60 |
- |
15 sec |
1 |
| 2 |
5000 |
150 |
- |
36 sec |
2 |
| 3 |
9000 |
250 |
50 |
4 min |
5 |
| 4 |
16000 |
500 |
150 |
30 min |
10 |
| 5 |
26000 |
1600 |
400 |
1hr 7min 30sec |
16 |
| 6 |
42000 |
3000 |
1000 |
2hr 15min |
24 |
| 7 |
65000 |
6000 |
2000 |
4hr 6min |
34 |
| 8 |
100000 |
9600 |
4800 |
6hr 37min 30sec |
46 |
| 9 |
145000 |
15000 |
9000 |
9hr 58min 30sec |
60 |
| 10 |
200000 |
20000 |
13000 |
15hr 7min 30sec |
80 |
Woodcutter´s Hut
| Picture |
Description |
Requirements |
 |
Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity. |
Town Hall Level 1 |
| Level |
Wood Production/hr |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
20 |
50 |
- |
15 sec |
1 |
| 2 |
40 |
200 |
- |
54 sec |
3 |
| 3 |
60 |
400 |
200 |
6 min |
6 |
| 4 |
85 |
1400 |
600 |
45 min |
12 |
| 5 |
110 |
3500 |
1500 |
101,25 min |
20 |
| 6 |
140 |
6000 |
3000 |
202,5 min |
30 |
| 7 |
175 |
10000 |
5000 |
6hr, 15 min |
42 |
| 8 |
210 |
16000 |
8000 |
9hr, 57 min |
57 |
| 9 |
250 |
25000 |
13000 |
14hr, 58 min |
75 |
| 10 |
300 |
38000 |
20000 |
22hr, 42 min |
100 |
Workshop
| Picture |
Description |
Requirements |
 |
Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. |
Town Hall Level 9 |
| Level |
Recruiting Speed |
Recruiting Unit Type |
Resource Cost Wood |
Resource Cost Stone |
Build Time |
Rank Points |
| 1 |
+5% |
Ram |
40 |
80 |
25 sec |
1 |
| 2 |
+10% |
- |
75 |
150 |
180 sec |
4 |
| 3 |
+16% |
- |
150 |
300 |
20 min |
8 |
| 4 |
+24% |
- |
370 |
740 |
150 min |
17 |
| 5 |
+35% |
- |
1100 |
2200 |
337,5 min |
28 |
| 6 |
+50% |
Ballista |
2600 |
5200 |
675 min |
42 |
| 7 |
+68% |
- |
5200 |
10400 |
1230 min |
59 |
| 8 |
+90% |
- |
8900 |
17800 |
1987,5 min |
80 |
| 9 |
+115% |
- |
14000 |
28000 |
2992,5 min |
105 |
| 10 |
+150% |
Catapult |
21500 |
43000 |
4537,5 min |
140 |
> Last edit June, the 2nd 2010