buildings-sorted

Buildings

Back to the overview

Arcane Trap

Picture Description Requirements
Arcane trap Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 8
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Ballista Tower

Picture Description Requirements
Ballista Tower Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 9
Level Unit Count (Ballista) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 4 30 - 100 25 sec 1
2 8 60 - 200 5 min 2
3 15 120 - 400 13,5 min 5
4 25 200 - 1000 25 min 10
5 40 320 - 3000 40 min 16
6 60 480 - 7000 1 h 24
7 88 700 - 14000 1 h 22 min 34
8 125 1000 - 24000 1 h 50 min 46
9 175 1400 - 38000 2 h 25 min 60
10 250 2500 - 58000 3 h 20 min 80

Barracks

Picture Description Requirements
Barracks Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. Town Hall Level 4
Level Army Size Recruiting Speed Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +10 +1% - 50 15 sec 1
2 +30 +2% - 150 36 sec 2
3 +60 +4% - 300 4 min 4
4 +100 +6% - 600 30 min 7
5 +160 +8% - 1200 67,5 min 12
6 +240 +10% - 2500 135 min 18
7 +350 +13% - 4000 246 min 25
8 +500 +16% - 7000 397,5 min 34
9 +700 +20% - 11500 598,5 min 45
10 +1000 +25% - 17500 907,5 min 60

Barricade

Picture Description Requirements
Barricade Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 7
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Camouflage Trap

Picture Description Requirements
Camouflage Trap Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 10
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 30 90 25 sec 1
2 30 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Castle

Picture Description Requirements
Castle Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered. Also the plundering of other cities, a lord to attack and to siege any city with a Castle and a division of the army into 10 smaller armies. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Town Hall Level 8
Level Max of Commands Max Army Size Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1 +20% - 20000 20 h 4
2 +2 +40% - 25000 23h 20min 12
3 +3 +60% - 30000 26h 40min 24
4 +4 +80% - 40000 30 h 48
5 +5 +100% - 55000 33h 20min 80
6 +6 +130% - 75000 36h 40min 120
7 +7 +160% - 100000 40 h 168
8 +8 +200% - 130000 43h 20min 228
9 +9 +250% - 160000 46h 40min 300
10 +10 +300% - 200000 50 h 400

City Guard House

Picture Description Requirements
City Guard House Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed. Town Hall Level 3
Level Recruiting Speed City Guards Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% City Guard 15 30 17 sec 1
2 +10% - 30 60 72 sec 2
3 +16% - 55 110 8 min 4
4 +24% - 140 280 1 hr 7
5 +35% - 400 800 1 hr, 15 min 12
6 +50% - 1000 2000 4 hr, 30 min 18
7 +68% - 1900 3800 8 hr, 12 min 25
8 +90% - 3200 6400 13 hr, 15 min 34
9 +115% - 5100 10200 19 hr, 57 min 45
10 +150% - 8000 16000 30 hr, 20 min 60

City Wall

Picture Description Requirements
City Wall Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. Town Hall Level 2
Level Combat Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1% - 200 30 sec 2
2 +3% - 2000 20 min 6
3 +6% - 8000 1 hr 12
4 +10% - 20000 3 hr 24
5 +15% - 30000 5 hr 40
6 +20% - 45000 8 hr 60
7 +26% - 70000 12 hr 84
8 +33% - 100000 18 hr 114
9 +41% - 140000 25 hr 150
10 +50% - 200000 35 hr 200

Cottage

Picture Description Requirements
Cottage Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. Town Hall Level 1
Level Construction Speed Manpower Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +4% +5% - 50 15 sec 1
2 +10% +10% - 150 54 sec 2
3 +16% +15% - 300 6 min 5
4 +25% +20% - 600 45 min 10
5 +35% +25% 200 1000 101,25 min 16
6 +46% +30% 500 2000 202,5 min 24
7 +58% +35% 1000 4000 6 hr, 15 min 34
8 +71% +40% 2000 7500 9 hr, 57 min 46
9 +85% +45% 5000 14000 14 hr, 58 min 60
10 +100% +50% 12000 17000 22 hr, 42 min 80

Farm (Old)

Picture Description Requirements
Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore) Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 8 200 - 54sec 3
3 12 400 200 6min 6
4 18 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 50 6000 3000 3hr, 22min, 30sec 30
7 90 10000 5000 6hr, 15min 42
8 160 16000 8000 9hr, 57min 57
9 260 25000 13000 14hr, 58min 75
10 400 38000 20000 22hr, 42min 100

Farm (New)

Picture Description Requirements
Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 10 200 - 54sec 3
3 15 400 200 6min 6
4 20 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 45 6000 3000 3hr, 22min, 30sec 30
7 75 10000 5000 6hr, 15min 42
8 120 16000 8000 9hr, 57min 57
9 200 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100

Foundry

Picture Description Requirements
Foundry Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. Town Hall Level 9
Level Efficiency Bonus Iron Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 8500 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Guardian Tower

Picture Description Requirements
Guardian Tower Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 6
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25 sec 1
2 60 - 200 5 min 2
3 120 - 400 13,5 min 5
4 200 - 1000 25 min 10
5 320 - 3000 40 min 16
6 480 - 7000 1 h 24
7 700 - 14000 1 h 22 min 34
8 1000 - 24000 1 h 50 min 46
9 1400 - 38000 2 h 25 min 60
10 2000 - 58000 3 h 20 min 80

Harbor

Picture Description Requirements
Harbor Allows for the transport of resources between cities and enables you to trade with other players by sea. Each Ship can carry up to 10,000 resources. A maximum of 8 Harbors can be built per city. Also increases the tax income of connected Townhouses. Town Hall Level 10
Level Merchant Ships Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +5% 80 40 22 sec 2
2 2 +10% 160 80 144 sec 5
3 4 +15% 320 160 16 min 8
4 6 +20% 800 400 120 min 17
5 9 +25% 2400 1200 270 min 28
6 12 +30% 5600 2800 540 min 42
7 15 +35% 11200 5600 984 min 59
8 19 +40% 19200 9600 1590 min 80
9 24 +45% 30400 15200 2394 min 105
10 30 +50% 46400 23200 3630 min 140

Hideout

Picture Description Requirements
Hideout Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Town Hall Level 2
Level Hidden Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 500 - 50 15 sec 1
2 1000 - 200 36 sec 2
3 2000 - 600 4 min 3
4 3000 - 1000 30 min 5
5 4500 - 1500 67,5 min 8
6 6000 - 2200 135 min 12
7 8000 - 3500 246 min 17
8 10000 - 4500 397,5 min 23
9 12000 - 6000 598,5 min 30
10 15000 - 8000 907,5 min 40

Iron Mine

Picture Description Requirements
Iron Mine Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity. Town Hall Level 4
Level Iron Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15 sec 1
2 40 200 - 54 sec 3
3 60 400 200 6 min 6
4 85 1400 600 45 min 12
5 110 3500 1500 101,25 min 20
6 140 6000 3000 202,5 min 30
7 175 10000 5000 6 hr, 15 min 42
8 210 16000 8000 9 hr, 57 min 57
9 250 25000 13000 14 hr, 58 min 75
10 300 38000 20000 22 hr, 42 min 100

Lookout Tower

Picture Description Requirements
Lookout Tower Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. Town Hall Level 2
Level Time Bonus Unit Count (Scout) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30 min 4 8 - 200 25 sec 1
2 +1 hr 8 16 - 400 5 min 2
3 +2 hr 15 30 - 600 13,5 min 3
4 +3 hr 25 50 - 1000 25 min 5
5 +4 hr 40 80 - 1500 40 min 8
6 +5 hr 60 120 - 2200 1 h 12
7 +6 hr 88 176 - 3500 1 h, 22min 17
8 +7 hr 125 250 - 5000 1 h, 50min 23
9 +8 hr 175 350 - 7000 2 h, 25min 30
10 +10 hr 250 500 - 10000 3 hr, 20min 40

Marketplace

Picture Description Requirements
Marketplace Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. Town Hall Level 5
Level Merchants Carts Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +2% 40 20 20 sec 1
2 4 +4% 80 40 1 min, 48 sec 2
3 10 +6% 160 80 12 min 5
4 20 +8% 400 200 1 hr, 30 min 10
5 30 +10% 1200 600 3hr 22min 30sec 16
6 50 +12% 2800 1400 6hr 45min 24
7 70 +14% 5600 2800 12hr 18min 34
8 105 +16% 9600 4800 19hr 52min 30sec 46
9 145 +18% 15200 7600 29hr 55min 30sec 60
10 200 +20% 23200 11600 45hr 22min 30sec 80

Mill

Picture Description Requirements
Mill Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. Town Hall Level 8
Level Efficiency Bonus Food Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 8500 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Moonglow Tower

Picture Description Requirements
Moonglow Tower Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. Town Hall Level 7
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Mage 30 60 22 sec 1
2 +10% - 60 120 144 sec 4
3 +16% - 120 240 16 min 7
4 +24% - 300 600 120 min 14
5 +35% - 900 1800 270 min 24
6 +50% - 2100 4200 540 min 36
7 +68% Warlock 4200 8400 984 min 50
8 +90% - 7200 14400 1590 min 68
9 +115% - 11400 22800 2394 min 90
10 +150% Moonstones 17400 34800 3630 min 120

Pitfall Trap

Picture Description Requirements
Pitfall Trap Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 5
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Quarry

Picture Description Requirements
Quarry Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons. Town Hall Level 2
Level Stone Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15 sec 1
2 40 200 - 54 sec 3
3 60 400 200 6 min 6
4 85 1400 600 45 min 12
5 110 3500 1500 101,25 min 20
6 140 6000 3000 202,5 min 30
7 175 10000 5000 6 hr, 15 min 42
8 210 16000 8000 9 hr, 57 min 57
9 250 25000 13000 14 hr, 58 min 75
10 300 38000 20000 22 hr, 42 min 100

Ranger Tower

Picture Description Requirements
Ranger Tower Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 3
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25 sec 1
2 60 - 200 5 min 2
3 120 - 400 13,5 min 5
4 200 - 1000 25 min 10
5 320 - 3000 40 min 16
6 480 - 7000 1 h 24
7 700 - 14000 1 h 22 min 34
8 1000 - 24000 1 h 50 min 46
9 1400 - 38000 2 h 25 min 60
10 2000 - 58000 3 h 20 min 80

Sawmill

Picture Description Requirements
Sawmill Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. Town Hall Level 6
Level Efficiency Bonus Wood Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 8500 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Shipyard

Picture Description Requirements
Shipyard Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. Town Hall Level 10
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Sloop 50 100 27 sec 2
2 +10% - 100 200 216 sec 5
3 +16% - 200 400 24 min 10
4 +24% - 500 1000 180 min 19
5 +35% - 1500 3000 405 min 32
6 +50% Frigate 3500 7000 810 min 48
7 +68% - 7000 14000 1476 min 67
8 +90% - 12000 24000 2385 min 91
9 +115% - 19000 38000 3591 min 120
10 +150% War Galleon 29000 58000 5445 min 160

Stable

Picture Description Requirements
Stable Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. Town Hall Level 6
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Scout 25 50 22 sec 1
2 +10% - 55 110 144 sec 3
3 +16% - 110 220 16 min 6
4 +24% - 275 550 120 min 12
5 +35% Crossbowman 800 1600 270 min 20
6 +50% - 1900 3800 540 min 30
7 +68% - 3750 7500 984 min 42
8 +90% - 6500 13000 1590 min 57
9 +115% - 10200 20400 2394 min 75
10 +150% Knight 15500 31000 3630 min 100

Stonemason

Picture Description Requirements
Stonemason Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. Town Hall Level 7
Level Efficiency Bonus Stone Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 7800 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Templar Tower

Picture Description Requirements
Templar Tower Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 8
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25 sec 1
2 60 - 200 5 min 2
3 120 - 400 13,5 min 5
4 200 - 1000 25 min 10
5 320 - 3000 40 min 16
6 480 - 7000 1 h 24
7 700 - 14000 1 h 22 min 34
8 1000 - 24000 1 h 50 min 46
9 1400 - 38000 2 h 25 min 60
10 2000 - 58000 3 h 20 min 80

Town Hall

Picture Description
Town Hall Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed.
Level Total Building Slots Wood Production/h Storage Resource Cost Wood Resource Cost Stone Build Time Army Size Rank Points
1 10 300 5000 - - - 5 3
2 20 300 7000 200 - 25 sec 5 9
3 30 300 10000 500 100 40 sec 5 18
4 40 300 15000 1000 300 1 min, 40 sec 5 36
5 50 300 24000 3000 1500 30 min 5 60
6 60 300 35000 8000 4000 2 hr, 30 min 5 90
7 70 300 50000 15000 10000 8 hr, 20 min 5 126
8 80 300 80000 30000 25000 16 hr, 40 min 5 171
9 90 300 125000 60000 60000 26 hr 5 225
10 100 300 175000 120000 120000 37 hr, 20 min 5 300

Townhouse

Picture Description Requirements
Townhouse Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. Town Hall Level 5
Level Gold Production/h Resource Cost Wood Resource Cost Stone Build Time Trading Carts Rank Points
1 25 - 100 17 sec 1 1
2 50 - 300 1 min, 12 sec 3 3
3 75 - 600 8 min 8 6
4 100 - 2000 1 hr 15 12
5 130 1000 4000 2 hr, 15 min 25 20
6 170 2000 7000 4 hr, 30 min 40 30
7 210 3500 11500 8 hr, 12 min 55 42
8 260 7000 17000 13 hr, 15 min 80 57
9 320 14000 24000 19 hr, 57 min 110 75
10 400 29000 29000 30 hr, 15 min 150 100

Training Ground

Picture Description Requirements
Training Ground Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. Town Hall Level 4
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Berserker 20 40 20 sec 1
2 +10% - 40 80 108 sec 2
3 +16% - 80 160 12 min 5
4 +24% Ranger 200 400 90 min 10
5 +35% - 600 1200 202,5 min 16
6 +50% - 1400 2800 405 min 24
7 +68% - 2800 5600 738 min 34
8 +90% - 4800 9600 1192,5 min 46
9 +115% - 7500 15000 1795,5 min 60
10 +150% Guardian 11500 23000 2722,5 min 80

Trinsic Temple

Picture Description Requirements
Trinsic Temple Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. Town Hall Level 8
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Templar 35 70 22 sec 1
2 +10% - 70 140 144 sec 4
3 +16% - 135 270 16 min 7
4 +24% - 335 670 120 min 14
5 +35% - 1000 2000 270 min 24
6 +50% Paladin 2350 4700 540 min 36
7 +68% - 4650 9300 984 min 50
8 +90% - 8000 16000 1590 min 68
9 +115% - 12700 25400 2394 min 90
10 +150% Baron 19500 39000 3630 min 120

Warehouse

Picture Description Requirements
Warehouse Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. Town Hall Level 1
Level Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 2500 60 - 15 sec 1
2 5000 150 - 36 sec 2
3 9000 250 50 4 min 5
4 16000 500 150 30 min 10
5 26000 1600 400 1hr 7min 30sec 16
6 42000 3000 1000 2hr 15min 24
7 65000 6000 2000 4hr 6min 34
8 100000 9600 4800 6hr 37min 30sec 46
9 145000 15000 9000 9hr 58min 30sec 60
10 200000 20000 13000 15hr 7min 30sec 80

Woodcutter´s Hut

Picture Description Requirements
Woodcutter´s Hut Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity. Town Hall Level 1
Level Wood Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15 sec 1
2 40 200 - 54 sec 3
3 60 400 200 6 min 6
4 85 1400 600 45 min 12
5 110 3500 1500 101,25 min 20
6 140 6000 3000 202,5 min 30
7 175 10000 5000 6hr, 15 min 42
8 210 16000 8000 9hr, 57 min 57
9 250 25000 13000 14hr, 58 min 75
10 300 38000 20000 22hr, 42 min 100

Workshop

Picture Description Requirements
Workshop Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. Town Hall Level 9
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Ram 40 80 25 sec 1
2 +10% - 75 150 180 sec 4
3 +16% - 150 300 20 min 8
4 +24% - 370 740 150 min 17
5 +35% - 1100 2200 337,5 min 28
6 +50% Ballista 2600 5200 675 min 42
7 +68% - 5200 10400 1230 min 59
8 +90% - 8900 17800 1987,5 min 80
9 +115% - 14000 28000 2992,5 min 105
10 +150% Catapult 21500 43000 4537,5 min 140

> Last edit June, the 2nd 2010

Back to the overview