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index
- Buildings #

> Determines the maximal amount of Buildings in a City. Also grants a Basic Resource Capacity and Wood Production.
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> Produces Wood. Productivity can be increased by bordering Woods, Cottages and Sawmills.
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> Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons.
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> Produces Iron. Productivity can be increased by bordering Ore Deposits, Cottages and Foundries.
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> Produces Food. Productivity can be increased by bordering Grassland, Lakes, Cottages and Mills.
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> Increases the construction speed for all Build Orders in this City. Its Manpower also increases the Productivity of bordering Resource Buildings
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> Increases the Efficiency of bordering Woodcutter and the Wood Storage Capacity of bordering Storages.
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> Increases the Efficiency of bordering Quarries and the Stone Storage Capacity of bordering Storages.
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> Increases the Efficiency of bordering Ore Mines and the Iron Storage Capacity of bordering Storages.
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> Increases the Efficiency of bordering Farms and the Food Storage Capacity of bordering Storages
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> Increases the Storage Capacity of all Rescources. The Capacity of a specific Resource can be increased by building a Processing Building ( Sawmill, Stonemason, Mill, Melter ) next to it.
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> After the construction of the Castle the City is irrevocably able to loot and conquer other but can also be looted and conquered itself.
> Allows the Recruitment of Armies above Units 5.000 Units
> Allows the Looting of other Cities
> Allows Attacks,Sieges on enemy Cities with a Castle and their Conquest
> Allows to divide your Army in up to 10 Armies
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> Increases the maximal Army Size of this City. Increases the Recruitment Speed of all bordering military Buildings ( Cityguard-House, Casern, Stable, Workshop).
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> Allows to Recruit City Guards and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Infantry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Cavalry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Siege Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Collects Taxes. The Tax Income can be increased by connecting Marketplaces.
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> Allows the Transport of Resources between Cities and enables you to trade with other player by land. Also increases the Tax Income of connected Buildings.
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> Increases the Defense of Infantry and Cavalry Units against Looting and the Defense of Scouts against Scouting.
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> Increases the Defense of Infantry and Cavalry Units if the City is under attack.
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> Increases the time before incomming attacks can be spotted. (Basis Time without look-out tower).
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> Increases the Defense of Siege Units if the City is under Attack
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> The Hideout keeps the stored resources safe from looting und scouting. Its Capacity can be increased by bordering woods.
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