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index

  1. Buildings #

![Townhall](/path/to/building_townhall.png)
> Determines the maximal amount of Buildings in a City. Also grants a Basic Resource Capacity and Wood Production.
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![Woodcutter hut](/path/to/building_hut.png)
> Produces Wood. Productivity can be increased by bordering Woods, Cottages and Sawmills.
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![Quarry](/path/to/building_stone_quarry.png)
> Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons.
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![Ore mine](/path/to/building_mine.png)
> Produces Iron. Productivity can be increased by bordering Ore Deposits, Cottages and Foundries.
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![Farm](/path/to/building_farm.png)
> Produces Food. Productivity can be increased by bordering Grassland, Lakes, Cottages and Mills.
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![Cottage](/path/to/building_cottage.png)
> Increases the construction speed for all Build Orders in this City. Its Manpower also increases the Productivity of bordering Resource Buildings
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![Sawmill](/path/to/building_lumber_mill.png)
> Increases the Efficiency of bordering Woodcutter and the Wood Storage Capacity of bordering Storages.
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![Stonemason](/path/to/building_stonecutter.png)
> Increases the Efficiency of bordering Quarries and the Stone Storage Capacity of bordering Storages.
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![Foundry](/path/to/building_fumace.png)
> Increases the Efficiency of bordering Ore Mines and the Iron Storage Capacity of bordering Storages.
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![Mill](/path/to/building_mill.png)
> Increases the Efficiency of bordering Farms and the Food Storage Capacity of bordering Storages
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![Storage](/path/to/building_storage.png)
> Increases the Storage Capacity of all Rescources. The Capacity of a specific Resource can be increased by building a Processing Building ( Sawmill, Stonemason, Mill, Melter ) next to it.
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![Castle](/path/to/building_stronghold.png)
> After the construction of the Castle the City is irrevocably able to loot and conquer other but can also be looted and conquered itself.
> Allows the Recruitment of Armies above Units 5.000 Units
> Allows the Looting of other Cities
> Allows Attacks,Sieges on enemy Cities with a Castle and their Conquest
> Allows to divide your Army in up to 10 Armies
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![Barracks](/path/to/building_barracks.png)
> Increases the maximal Army Size of this City. Increases the Recruitment Speed of all bordering military Buildings ( Cityguard-House, Casern, Stable, Workshop).
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![Cityguard house](/path/to/building_cityguard_house.png)
> Allows to Recruit City Guards and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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![Training ground](/path/to/building_casern.png)
> Allows to Recruit Infantry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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![Stable](/path/to/building_stables.png)
> Allows to Recruit Cavalry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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![Workshop](/path/to/building_weapon_factory.png)
> Allows to Recruit Siege Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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![Townhouse](/path/to/building_townhouse.png)
> Collects Taxes. The Tax Income can be increased by connecting Marketplaces.
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![Marketplace](/path/to/building_market_place.png)
> Allows the Transport of Resources between Cities and enables you to trade with other player by land. Also increases the Tax Income of connected Buildings.
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![City wall](/path/to/wall_t.png)
> Increases the Defense of Infantry and Cavalry Units against Looting and the Defense of Scouts against Scouting.
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![Defensetower](/path/to/wall_tower_guard.png)
> Increases the Defense of Infantry and Cavalry Units if the City is under attack.
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![Look out tower](/path/to/wall_tower_lookout.png)
> Increases the time before incomming attacks can be spotted. (Basis Time without look-out tower).
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![Artillery tower](/path/to/wall_tower_cannon.png)
> Increases the Defense of Siege Units if the City is under Attack
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![Hide out](/path/to/building_hideout.png)
> The Hideout keeps the stored resources safe from looting und scouting. Its Capacity can be increased by bordering woods.
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  1. Units #

![Cityguard](/path/to/icon_units_cityguard.png)
> Armed with Halberds they are patroling the City Streets and enforcing Law and Order. They do not leave the City and can only defend.
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![Ranger](/path/to/icon_units_ranger.png)
> With keen eyes and sharp arrows Hunters are deadly to every oncomming Infantry from afar. They are the backbone of your army and especially useful for defending castles.
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![Guardian](/path/to/icon_units_guardian.png)
> These defensive units utilizes their long pikes to knock off enemy Cavalry Units of their Horses.
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![Templar](/path/to/icon_units_templar.png)
> Templars are known for their sturdy shields and unshakeable code of honor. They are living Bulwarks that can even redirect magic attacks onto their enemies.
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![Berserk](/path/to/icon_units_berserker.png)
> Fearsome sounds the Berserks Warcry before he charges the enemy lines with his baneful Axes. His aggressivness makes him a feared offensive unit.
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![Mage](/path/to/icon_units_mage.png)
> Fearsome sounds the Berserker Warcry before he charges the enemy lines with his baneful Axes. His aggressivness makes him a feared offensive unit.
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![Scout](/path/to/icon_units_scout.png)
> With his devestating attack spells he can get even well equiped warriors into serious trouble, but be advised to protect him from enemy attacks.
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![Crossbowman](/path/to/icon_units_crossbowman.png)
> The Crossbowman is adept in using his Crossbow while being mounted. With his great Range he excels at killing enemy Cavalry Units.
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![Paladin](/path/to/icon_units_paladin.png)
> You can recognize the holy banners of the paladins even from afar. Faithful they will protect Kings and even whole armies against their magic arch-enemies.
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![Knight](/path/to/icon_units_knight.png)
> Knights are heavily armed and can deal devestating blows when attacking an enemy city. They are best suited for Looting Cities, as they are swift, strong and can carry a large amount of Loot.
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![Archmage](/path/to/icon_units_warlock.png)
> These powerful and feared Mages spread terror amongst enemies from atop of their Horses. They are expensive but compensate for this with devestating attacks.
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![Ram](/path/to/icon_units_ram.png)
> There is no City Gate that can withstand the Forces of 10 men and a steel head for too long. But as heavy as the ram is, its movement speed is very slow.
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![Catapult](/path/to/icon_units_catapult.png)
> The Catapult is best for besieging enemy cities. If your enemy is well entrenched the key to victory lies within destroying the defense bit by bit.
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![Balista](/path/to/icon_units_balista.png)
> On towers high above the City, Balistas are a major threat for every Unit that tries to besiege the City.
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![Baron](/path/to/icon_units_baron.png)
> The Baron can capture a foreign city with castle, but he also can settle down a new city.
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