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Story
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![Lady Lyanna](/uploads/1/img_mentor.png “Lady Lyanna”)

  1. Our kingdom is no more

Beloved Sosaria, shattered into countless islands and torn from its place in time, is gone. I mourn its passing, but even now turn my thoughts to the future.

Upon a vast ocean rises a new world, Caledonia. None can deny it is a fractured shadow of what once was, but I say glory still flickers in the ashes of the past.

  1. Unite the land

It is said that only one possessed of strength and wisdom in equal measure can forge a new world free of darkness and fear. Such a task, though mightily daunting, would reap untold glory and riches.

  1. Take your place in History

_Are you the one I seek? Have you the potency of spirit to heal our world? Can you seize the reigns of destiny, unite our lands and create a new kingdom?
Can you become the new…_

LORD OF ULTIMA

Beware, imposters share our dream and must be dealt with…

Buildings
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  1. Town Hall:

![Townhall](/uploads/1/building_townhall.png “Town Hall”)

> Provides basic storage and wood production. Also determines the maximum number of buildings in a city.
> Only one can be built in each city.
> Cannot be totally demolished or destroyed.
>

  1. Woodcutter’s Hut:

![Woodcutter hut](/uploads/1/building_hut.png “Woodcutter’s Hut”)

> Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity.
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  1. Quarry:

![Quarry](/uploads/1/building_stone_quarry.png “Quarry”)

> Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons.
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  1. Iron Mine:

![Ore mine](/uploads/3/building_mine.PNG “Iron Mine”)

> Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity.
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  1. Farm:

![Farm](/uploads/1/building_farm.png “Farm”)

> Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.
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  1. Cottage:

![Cottage](/uploads/1/building_cottage.png “Cottage”)

> Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings.
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  1. Sawmill:

![Sawmill](/uploads/1/building_lumber_mill.png “Sawmill”)

> Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage.
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  1. Stonemason:

![Stonemason](/uploads/1/building_stonecutter.png “Stonemason”)

> Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.
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  1. Foundry:

![Foundry](/uploads/2/building_iron_furnace.png “Foundry”)

> Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.
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  1. Mill:

![Mill](/uploads/1/building_mill.png “Mill”)

> Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage.
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  1. Storage:

![Storage](/uploads/1/building_storage.png “Storage”)

> Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry.
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  1. Castle:

![Castle](/uploads/1/building_stronghold.png “Castle”)

> Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered.
> Allows the creation of armies larger than 5,000 Units.
> Allows the plundering of other cities.
> Allows lord to attack and to siege any city with a Castle.
> Allows division of army into 10 smaller armies.
> Only one can be built in each city.
> Cannot be totally demolished or destroyed.
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  1. Barracks:

![Barracks](/uploads/1/building_barracks.png “Barracks”)

> Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables and Workshops.
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  1. City Guard House:

![Cityguard house](/uploads/1/building_cityguard_house.png “City Guard House”)

> Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will also increase recruitment speed.
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  1. Training Ground:

![Training ground](/uploads/1/building_casern.png “Training Ground”)

> Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed.
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  1. Stable:

![Stable](/uploads/1/building_stables.png “Stable”)

> Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed.
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  1. Workshop:

![Workshop](/uploads/1/building_weapon_factory.png “Workshop”)

> Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed.
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  1. Townhouse:

![Townhouse](/uploads/1/building_townhouse.png “Townhouse”)

> Enables taxation. Income from tax can be increased by connecting Marketplaces.
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  1. Marketplace:

![Marketplace](/uploads/1/building_market_place.png “Marketplace”)

> Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings.
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  1. City Wall:

![City wall](/uploads/1/wall_t.png “City Wall”)

> Increases the defense of infantry and cavalry units against looting and the defense of Scouts against scouting.
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  1. Defensive Tower:

![Defensetower](/uploads/2/wall_tower_guard.png “Defensive Tower”)

> Helps defend infantry and cavalry units if the city is under attack.
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  1. Lookout Tower:

![Look out tower](/uploads/2/wall_tower_lookout.png “Lookout Tower”)

> Allows earlier warning of an impending attack against a city.
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  1. Ballista Tower:

![Artillery tower](/uploads/2/wall_tower_cannon.png “Ballista Tower”)

> Helps defend siege units if a city is under attack.
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  1. Hideout:

![Hide out](/uploads/1/building_hideout.png “Hideout”)

> Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods.
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Units =====

  1. City Guard:

![Cityguard](/uploads/1/icon_units_cityguard.png “City Guard”)

> Enforcers of law and order, these stalwart fighters are trained to deal with any threat within a city’s walls.
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  1. Ranger:

![Ranger](/uploads/1/icon_units_ranger.png “Ranger”)

> Skilled bowmen whose keen eyes and deadly arrows can rain misery on infantry units. A key element of any army and especially useful for defending castles.
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  1. Guardian:

![Guardian](/uploads/1/icon_units_guardian.png “Guardian”)

> Defensive soldiers especially trained to unhorse mounted units using their deadly pikes.
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  1. Templar:

![Templar](/uploads/1/icon_units_templar.png “Templar”)

> Famed for their sturdy shields and unshakeable code of honor, Templars are capable warriors even able to redirect magical attacks back at their enemies.
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  1. Berserker:

![Berserk](/uploads/1/icon_units_berserker.png “Berserker”)

> Fearsome warriors driven by a thirst for blood and glory. It is said the war cry of the Berserker makes brave men weep and women swoon.
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  1. Mage:

![Mage](/uploads/1/icon_units_mage.png “Mage”)

> Wielders of arcane might a Mage’s spells are potent enough to trouble almost any warrior. Be sure to protect them from enemy reprisal, however.
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  1. Scout:

![Scout](/uploads/1/icon_units_scout.png “Scout”)

> Sneaky, cunning and brave, Scouts provide commanders vital intelligence on enemy cities. Use larger groups of Scouts to obtain more detailed reports.
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  1. Crossbowman:

![Crossbowman](/uploads/1/icon_units_crossbowman.png “Crossbowman”)

> A ranged unit capable of wreaking havoc against enemy cavalry, Crossbowmen strike fear into the heart of almost any enemy.
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  1. Paladin:

![Paladin](/uploads/1/icon_units_paladin.png “Paladin”)

> You can recognize the holy banners of the paladins even from afar. Faithful they will protect Kings and even whole armies against their magic arch-enemies.
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  1. Knight:

![Knight](/uploads/1/icon_units_knight.png “Knight”)

> Heavily armed and armored, Knights excel at attacking enemy cities. Once victorious, they are capable looters, being able to carry a large amount of booty.
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  1. Archmage:

![Archmage](/uploads/1/icon_units_warlock.png “Archmage”)

> These mounted masters of magic spread terror and wonder in equal measure. While expensive to recruit, their devastating attacks can turn the tide of almost any conflict.
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  1. Ram:

![Ram](/uploads/1/icon_units_ram.png “Ram”)

> Heavy, slow and powerful, no city gate can withstand a Ram’s brute force for long.
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  1. Catapult:

![Catapult](/uploads/1/icon_units_catapult.png “Catapult”)

> Potent offensive weapons best used to besiege enemy cities.
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  1. Ballista:

![Balista](/uploads/1/icon_units_balista.png “Ballista”)

> When mounted in towers, Ballistae are powerful weapons against any unit that tries to besiege the city. Also devastating when used in the battlefield against enemy units.
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  1. Baron:

![Baron](/uploads/1/icon_units_baron.png “Baron”)

> After any successful siege, a Baron is necessary to complete the takeover of an enemy city. They are also vital when founding a new city.
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