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index

Units =====

  • CITY GUARD HOUSE LEVEL 1 **********************

  1. City Guard:

![Cityguard](/uploads/1/icon_units_cityguard.png “City Guard”)

> Enforcers of law and order, these stalwart fighters are trained to deal with any threat within a city’s walls.
>

  • TRAINING GROUND LEVEL (1,4,7) ********************

  1. Berserker:

![Berserk](/uploads/1/icon_units_berserker.png “Berserker”)

> Fearsome warriors driven by a thirst for blood and glory. It is said the war cry of the Berserker makes brave men weep and women swoon.
>

  1. Ranger:

![Ranger](/uploads/1/icon_units_ranger.png “Ranger”)

> Skilled bowmen whose keen eyes and deadly arrows can rain misery on infantry units. A key element of any army and especially useful for defending castles.
>

  1. Guardian:

![Guardian](/uploads/1/icon_units_guardian.png “Guardian”)

> Defensive soldiers especially trained to unhorse mounted units using their deadly pikes.
>

  • STABLE LEVEL (1,4,7) *************************

  1. Scout:

![Scout](/uploads/1/icon_units_scout.png “Scout”)

> Sneaky, cunning and brave, Scouts provide commanders vital intelligence on enemy cities. Use larger groups of Scouts to obtain more detailed reports.
>

  1. Knight:

![Knight](/uploads/1/icon_units_knight.png “Knight”)

> Heavily armed and armored, Knights excel at attacking enemy cities. Once victorious, they are capable looters, being able to carry a large amount of booty.
>

  1. Crossbowman:

![Crossbowman](/uploads/1/icon_units_crossbow.png “Crossbowman”)

> A ranged unit capable of wreaking havoc against enemy cavalry, Crossbowmen strike fear into the heart of almost any enemy.
>

  • MAGE TOWER LEVEL (1,4) ***********************

  1. Mage:

![Mage](/uploads/1/icon_units_mage.png “Mage”)

> Wielders of arcane might a Mage’s spells are potent enough to trouble almost any warrior. Be sure to protect them from enemy reprisal, however.
>

  1. Archmage:

![Archmage](/uploads/1/icon_units_warlock.png “Archmage”)

> These mounted masters of magic spread terror and wonder in equal measure. While expensive to recruit, their devastating attacks can turn the tide of almost any conflict.
>

  • TEMPLE LEVEL (1,4,7) *************************

  1. Templar:

![Templar](/uploads/1/icon_units_templar.png “Templar”)

> Famed for their sturdy shields and unshakeable code of honor, Templars are capable warriors even able to redirect magical attacks back at their enemies.
>

  1. Paladin:

![Paladin](/uploads/1/icon_units_paladin.png “Paladin”)

> You can recognize the holy banners of the paladins even from afar. Faithful they will protect Kings and even whole armies against their magic arch-enemies.
>

  1. Baron:

![Baron](/uploads/1/icon_units_baron.png “Baron”)

> After any successful siege, a Baron is necessary to complete the takeover of an enemy city. They are also vital when founding a new city.
>

  • WORKSHOP LEVEL (1,4,7) ************************

  1. Ram:

![Ram](/uploads/1/icon_units_ram.png “Ram”)

> Heavy, slow and powerful, no city gate can withstand a Ram’s brute force for long.
>

  1. Catapult:

![Catapult](/uploads/1/icon_units_catapult.png “Catapult”)

> Potent offensive weapons best used to besiege enemy cities.
>

  1. Ballista:

![Balista](/uploads/2/icon_units_ballista.png “Ballista”)

> When mounted in towers, Ballistae are powerful weapons against any unit that tries to besiege the city. Also devastating when used in the battlefield against enemy units.
>

Player Units’ Stats
==============

![Player Units’ Stats](/uploads/3/Unit_tableII.jpg “Player Units’ Stats”)

Dungeon Monsters’ Stats
==================

![Dungeon Monsters’ Stats](/uploads/1/DungeonMonsters.jpg “Dungeon Monsters’ Stats”)
> Last edit January the 29th 2010