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index
- Buildings #
>Town Hall:
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> Provides basic storage and wood production. Also determines the maximum number of buildings in a city.
> Only one can be built in each city.
> Cannot be totally demolished or destroyed.
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>Woodcutter’s Hut:
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> Produces wood. Any bordering woods, Cottages and Sawmills will increase productivity.
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>Quarry:
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> Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons.
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>Iron Mine:
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> Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity.
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> Farm:
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> Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.
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> Cottage:
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> Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings.
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> Sawmill:
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> Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage.
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> Stonemason:
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> Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.
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> Foundry:
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> Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.
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> Mill:
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> Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage.
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> Increases the Storage Capacity of all Rescources. The Capacity of a specific Resource can be increased by building a Processing Building ( Sawmill, Stonemason, Mill, Melter ) next to it.
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> After the construction of the Castle the City is irrevocably able to loot and conquer other but can also be looted and conquered itself.
> Allows the Recruitment of Armies above Units 5.000 Units
> Allows the Looting of other Cities
> Allows Attacks,Sieges on enemy Cities with a Castle and their Conquest
> Allows to divide your Army in up to 10 Armies
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> Increases the maximal Army Size of this City. Increases the Recruitment Speed of all bordering military Buildings ( Cityguard-House, Casern, Stable, Workshop).
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> Allows to Recruit City Guards and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Infantry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Cavalry Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Allows to Recruit Siege Units and increases their Recruitment Speed. By placing Barracks nearby the Recruitment Speed can be further increased.
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> Collects Taxes. The Tax Income can be increased by connecting Marketplaces.
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> Allows the Transport of Resources between Cities and enables you to trade with other player by land. Also increases the Tax Income of connected Buildings.
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> Increases the Defense of Infantry and Cavalry Units against Looting and the Defense of Scouts against Scouting.
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> Increases the Defense of Infantry and Cavalry Units if the City is under attack.
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> Increases the time before incomming attacks can be spotted. (Basis Time without look-out tower).
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> Increases the Defense of Siege Units if the City is under Attack
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> The Hideout keeps the stored resources safe from looting und scouting. Its Capacity can be increased by bordering woods.
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- Units #

> Armed with Halberds they are patroling the City Streets and enforcing Law and Order. They do not leave the City and can only defend.
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> With keen eyes and sharp arrows Hunters are deadly to every oncomming Infantry from afar. They are the backbone of your army and especially useful for defending castles.
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> These defensive units utilizes their long pikes to knock off enemy Cavalry Units of their Horses.
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> Templars are known for their sturdy shields and unshakeable code of honor. They are living Bulwarks that can even redirect magic attacks onto their enemies.
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> Fearsome sounds the Berserks Warcry before he charges the enemy lines with his baneful Axes. His aggressivness makes him a feared offensive unit.
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> Fearsome sounds the Berserker Warcry before he charges the enemy lines with his baneful Axes. His aggressivness makes him a feared offensive unit.
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> With his devestating attack spells he can get even well equiped warriors into serious trouble, but be advised to protect him from enemy attacks.
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> The Crossbowman is adept in using his Crossbow while being mounted. With his great Range he excels at killing enemy Cavalry Units.
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> You can recognize the holy banners of the paladins even from afar. Faithful they will protect Kings and even whole armies against their magic arch-enemies.
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> Knights are heavily armed and can deal devestating blows when attacking an enemy city. They are best suited for Looting Cities, as they are swift, strong and can carry a large amount of Loot.
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> These powerful and feared Mages spread terror amongst enemies from atop of their Horses. They are expensive but compensate for this with devestating attacks.
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> There is no City Gate that can withstand the Forces of 10 men and a steel head for too long. But as heavy as the ram is, its movement speed is very slow.
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> The Catapult is best for besieging enemy cities. If your enemy is well entrenched the key to victory lies within destroying the defense bit by bit.
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> On towers high above the City, Balistas are a major threat for every Unit that tries to besiege the City.
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> The Baron can capture a foreign city with castle, but he also can settle down a new city.
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